Red Orchestra 2: Heroes of Stalingrad - Single Player

Red Orchestra 2: Heroes of Stalingrad - Single Player

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N3gn4v 12 Mar, 2018 @ 5:36pm
♥♥♥♥♥♥♥♥ RUSSSIAN CAMPAIGN.
This game is made for the Gemran side, playing as Axis team it was so easy to play it. Now in Allies only defending. The Germans are so powerfull even in the raw the most easiest mode.
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Showing 1-7 of 7 comments
Manu 18 Mar, 2018 @ 10:20pm 
I'm still trying to see where the fak are the allies that shot me down like a sitting duck. By the time I see one, another three shot me dead. If I get to see one.
1st mission. I played difficult FPS but this one is ridiculous
Chip 28 Apr, 2018 @ 8:08am 
Well, its supposed to be to a degree.

Stalingrad was a upphil battle for Soviets for a very long time. If i recall, a lot of defensive battles in game are from buildings which histroically got captured
N3gn4v 29 Apr, 2018 @ 5:41am 
One strange thing is i didn't got an achivements(spell?) that i suceed the campaign.
Originally posted by Bub:
If i recall, a lot of defensive battles in game are from buildings which histroically got captured
Pavlov's house never got captured, they had to run out in between waves of German troops to kick over the piles of bodies so the krauts couldn't use them as cover.
Bit 4 Aug, 2018 @ 4:54pm 
Firing angles are everything. The biggest challenge I found was that the Germans have a highly accurate and powerful bolt-action, which gives them a large supremacy in open areas. It feels like you're getting sniped, but in reality it's one of the many riflemen who have a good setup on you. I only expose myself in an obvious manner to K98 fire if I'm sprinting between cover. I try to keep myself behind a hard point and peek around it to return timed shots back at them. As long as you're sprinting in a perpendicular direction to where they're aiming, you should be moving quick enough to make them miss their shot on their already-slow weapon.

The thing I found easy was close-quarters combat. There's a technique widely used today, that I imagine they figured out back then, called "slicing the pie." When you go into a room, you don't want to ignore the corners where somebody could be hiding out of your notice and shoot you. You prepare your gun so that it's aimed directly at whatever you're clearing, and you swing yourself in a curved sweeping motion so that you can clear the room in a circular swing of your weapon. It has to be controlled so you can accurately take down an enemy with quick torso hits, but you can do it pretty quick with practice and it makes the PPSh feel like a buzzsaw. You can also do it effectively with an MG if you practice hip-firing. I often use my pistol if I know there's only one or two threats in order to conserve ammo.

The Germans had a lot of experience with urban combat in their battles before Stalingrad, and were considered to be world-leading experts at it up until that point. The Soviets ended up overtaking them in this area. The PPSh had twice the rate of fire and ammo capacity, and was decently accurate at the ranges it was intended for. Unfortunately for real soldiers, the 71-round drum magazines had reliability issues and they were often forced to rely instead on 35-round stick magazines. Fortunately for Red Orchestra players, drum magazines never fail in-game and you can have a lot of fun ambushing and hosing-down bots.

A common tactic the Soviets used for clearing a building was to throw a frag into every room before entering it. This tactic is still preferred to this day, though now there's more of an emphasis on identifying targets before killing them; especially important when dealing with hostages or capturing a target alive. Luckily you don't have to worry about either of these things, and it's ridiculously effective in Red Orchestra 2. You can pick up dozens of grenades off dead soldiers and have plenty of them to clear out even large buildings. It helps if you cook your grenade and lob it so that it goes off right in the middle of the room before they notice and move. Most rooms are tight enough that it should have enough effect for you to walk into the room and mop up what's left. If you're out in the open like a street and there's a target behind cover, like an MG behind some sandbags, it gets easy enough to practice aim and cooking time so that you can even airburst guys in entrenched positions 20 meters away with a frag.
kakolykia 30 Aug, 2018 @ 2:07am 
Because German campaign is a kind of rehearsal for REAL HARDCORE
kakolykia 30 Aug, 2018 @ 4:03am 
Also there are some missions where you HAVE TO LOOSE, no kidding.
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