Contagion
How do I make keys spawn in random predefined spots in my map?
This is my first time starting a discussion here. So I have gotten to figuring out how to make keys unlock a door with func_breakable. Now what I want to know is which entity do I use to have that said set of keys to spawn in a different location each time the map is relaoded? I tried all kinds of different methods involving logic_case and math_counter and they yeild in consistent results. Is there any way I can make 1 set of keys teleport to a specified random location in the map upon start? This is driving me crazy! If anyone has any info on this I would appreciate it much, thanks.
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Billynoggs™ 22 Jan, 2017 @ 2:45pm 
Nevermind, I figured it out.
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