Contagion
Cyandos 17 Dec, 2015 @ 7:07pm
Any way to port the Left 4 Dead campaigns to Contagion?
I know the L4D campaigns are separate levels, not a whole level like in Contagion, but the possibilities are great! A whole campaign is an hour long, but so is a level of Escape in Contagion. Just an idea, i don't know how to do this.
< >
Showing 1-11 of 11 comments
Kava 17 Dec, 2015 @ 7:35pm 
Art wise this could be possible with alot of work & slight changes to the maps.

But gameplay/scripting wise i'd deem this impossible, unless you rework each level to fit Contagions gameplay/capabilities.

Better make original content in that case.
Last edited by Kava; 17 Dec, 2015 @ 7:36pm
Cyandos 17 Dec, 2015 @ 7:50pm 
Yeah well, Barlowe isn't as big as a L4D campaign, and that was pushing it to the limit, the devs said, so i guess not :C
Reborn 18 Dec, 2015 @ 3:36pm 
If not the whole compaign, but how about porting survival versions? Or taking one or two L4D compaign maps (instead of ALL compaign maps) and merge them into one big escape one? This might work. It‘s just like porting ZPS maps with exception for that fact ZPS maps not so massive as any L4D ones.
Last edited by Reborn; 18 Dec, 2015 @ 3:39pm
Cyandos 18 Dec, 2015 @ 7:13pm 
I was actually going to post in my previous one that to have a "start", port The Lighthouse survival level from L4D1.

Originally posted by Reborn:
Or taking one or two L4D compaign maps (instead of ALL compaign maps) and merge them into one big escape one?

That could work! How about the 4th and 5th level of No Mercy? And have the beginning of the map be when at the end of the 3rd level, the survivors spawn on the manhole they came from to the Hospital.

http://i.imgur.com/TCJIozr.jpg I took that long ago back when i first played Left 4 Dead, at the bottom of the picture you can see there's a small opening, it's the manhole from which you get to the hospital, to the right of the police car, if it wasn't off screen, the Hospital would be right there. Just show the manhole closed for the level not having to render a part of the sewer, then the first message the survivors get is something like "Man, what a stench! Am i glad we're out of there. Let's enter the hospital, the radio on the roof should get us out." to say that they were below on the sewer.
Last edited by Cyandos; 18 Dec, 2015 @ 7:14pm
Reborn 18 Dec, 2015 @ 9:49pm 
Originally posted by Ratchet Lombax:
I was actually going to post in my previous one that to have a "start", port The Lighthouse survival level from L4D1.

The Lighthouse for Flatline? This could be interesting.

Originally posted by Ratchet Lombax:
How about the 4th and 5th level of No Mercy?

I also was thinking about porting piece of No Mercy as a small demo of what can be done, but instead of that use all world brushwork and geometry of the first bsp file of No Mercy from L4D2 and content from Contagion (models, textures, sounds, scripting, triggers etc). Your idea sounds much better for an actual escape map than simple “demo map“ that I was thinking of, but anyway both ideas would require a lot of effort.
Last edited by Reborn; 18 Dec, 2015 @ 9:53pm
Mad Filter 19 Dec, 2015 @ 12:40am 
I'm against porting stuff but I'm curious if anyone has ported a whole official map from a totally different game yet. (Not between Valve games or Garry's mod)

I can't think of any so far, only some fanmade stuff maybe (Mario, Lego, Minecraft)
Rectus 19 Dec, 2015 @ 1:21am 
Originally posted by Ratchet Lombax:
That could work! How about the 4th and 5th level of No Mercy? And have the beginning of the map be when at the end of the 3rd level, the survivors spawn on the manhole they came from to the Hospital.

I've been working on doing the same thing with the skyscraper part of my custom L4D2 campaign. Stitching the maps together should be doable, but it's going to be a whole lot of work, and it's gonna need a lot of optimization tricks.

The original L4D comes with the source files to No Mercy. I think they're pretty outdated, but still better than the mess that is decompiling.
Cyandos 19 Dec, 2015 @ 3:13pm 
Rectus! Ever since seeing your Hunted version of the map in the Workshop, i was wondering if you'd ever make it an Escape one. Thanks a lot ^^

Originally posted by CCL sama:
I'm against porting stuff but I'm curious if anyone has ported a whole official map from a totally different game yet. (Not between Valve games or Garry's mod)

I can't think of any so far, only some fanmade stuff maybe (Mario, Lego, Minecraft)

You mean porting (Taking it entirely, copy pasting it) or making it a block by block recreation?
Mad Filter 19 Dec, 2015 @ 4:06pm 
I mean porting. Block by block recreation is a remake. Still, porting maps is not like porting models. A lot of work is involved and it takes time and additional work if you want to do it right.
Would like to see "Secret Lab" ported to left 4 dead 2 (supposed to be after the Bridge scenario)
Originally posted by EvilDoughnut:
Would like to see "Secret Lab" ported to left 4 dead 2 (supposed to be after the Bridge scenario)
my guy this thread is from 2015
< >
Showing 1-11 of 11 comments
Per page: 1530 50