Q.U.B.E: Director's Cut

Q.U.B.E: Director's Cut

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Refused 16 Sep, 2018 @ 10:59am
Jonathan Burns (aka) 919. [SPOILERS]
Any theories or idea's about 919, or why he believed you were underground, why he pointed out these are puzzles you understood, why he believed he, and you were brainwashed, why he wanted you to stay, and stay with him. . . . What are your thoughts?
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Showing 1-5 of 5 comments
swingline 23 Sep, 2018 @ 10:49am 
Hadn't he been isolated in space for seven years? Sounds like he lost touch with reality in effort to understand why he was abandoned out there.
Refused 23 Sep, 2018 @ 11:36am 
Originally posted by swingline:
Hadn't he been isolated in space for seven years? Sounds like he lost touch with reality in effort to understand why he was abandoned out there.
yes, but he would still see space, he would know he's in space rather than a underground facility, my theory is that when he found the 'Qube' and found radio singnals, chances are he wanted you to stay because he was loney, and only through a lie, he believed that he would find a friend or another person, who would suffer with him, but thats my theory
swingline 23 Sep, 2018 @ 8:52pm 
Yes, in addition to maybe losing touch with reality and maybe paranoia, his last communications of the game would make you think he didn't want to be left alone. The story really wasn't tied together very tightly. Lots of ambiguity and lose ends. Unless you suspend disbelief it's hard to figure out how a space shuttle could be lost with him on it, and him survive that long, then he somehow end up in this space cube that is going to destroy earth. If that's really even what's going on. (I haven't played the second game so don't know how that game develops the story).

It's a very loose story w/ lots of ambiguity and lots of requirement that we shrug our shoulders and say "that's odd and improbable and I doubt it would happen that way, but..." ;-) We're hardwired in games to often not trust the narrators that when it turns out the narrator might can be trusted, it's hard to believe it. That's a gripe I have w/ lots of games, movies, entertainment -they intentionally try to decieve you to create mystery. It keeps you guessing while it's happening, but at the end it doesn't make sense. It's rare that a story's conclusion and revelation makes me go "oh wow, I understand now!" Something like Shawshank Redemption comes to mind as good example.
Last edited by swingline; 23 Sep, 2018 @ 9:00pm
Another Nimous 6 Oct, 2018 @ 10:01am 
Come to think of it, there are several things that make you doubt you're in space. The first and foremost of them being gravity. Just really. Then notice how you don't get to see the shuttle itself in the ending. The absurdity of having an escape shuttle on the Qube, mission control knowing you're near the shuttle - hell, knowing you're alive and moving without being able to get visuals/sound from you, the whole mission of solving puzzles adds up to it.
Considering 919, if 50 days of dark space make you forget who you are, then for 7 years he should most likely have forgotten everything including how to speak. Note that he is also strangely aware of the Qube's state and tells you about the incinerator just when you see the fires.

Honestly, I was going forward simply because there was no other direction)
Sabfas 1 Nov, 2018 @ 4:09pm 
The guy made a lot of logical points, i give him that! It would have been a lot better if there were two different endings to the game.. One where you listen to this guy and the other is the current one.
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