Q.U.B.E: Director's Cut

Q.U.B.E: Director's Cut

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bitnykk 18 Feb, 2018 @ 6:35am
Time Trials up & down
So here's a feedback especially on time trials.

+upsides :
* levels are pretty neat designs taken separately (as they make less sense together), and proposing various game mechanics encountered during main game for the most
* this time trial mode is slightly reviving the interest of the title once finished even though the number of levels could have been higher to become a real second game inside

-downsides :
* accuracy to get gold medal is somehow broken by gameplay (mainly the mouse click locking poor system) and also large amount of luck it requires to get alignments/angle/timings right
* music design is giving headache, especially when you have to restart often in order to reach a specific medal achievement ; in the end, better played without !
Last edited by bitnykk; 18 Feb, 2018 @ 6:36am
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IHNN 19 Feb, 2018 @ 11:50am 
I wouldn't call it luck, but it was annoyingly precise to get the achievement times. The gold medals were mostly just a quick run through, but the pointing precision on grabbing some of those pickups without stopping/while sliding/flying through the air were relly frustrating.

I will say that Hover Headway was quite fun to go for, though, other than the fan bit... which I actually completely ignored in my achievement run. There are enough timesavers elsewhere that they weren't needed!
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