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fingers crossed you can hear me
fingers crossed you don't get bored of the plot so soon
Good thing there aren't cutscenes or anything forcing you to stop playing and listen to the story.
"I'm orbiting out of range" (x12)
"Whatever you're doing is working, keep it up." I'm solving puzzles... This thing was clearly built to solve puzzles. Why is this breaking it? In fact, the crazy guy brought up this exact point.
What I really didn't like, though, was how they told you right from the very start that you were in space. That was the big reveal at the end of the original game, and it was amazing to get out and see... Earth. Now it's just common knowledge.
The plot is the biggest mashup of cliches I've seen in a long time- You're stranded on a space station, with amnesia, in a testing facility, communications are out, there's a crazy guy that might be telling the truth, you don't know who to trust, and you're on a mission to save the world. I guess the "plot twist" was that the crazy guy WAS crazy. So there goes any substance they could've had. Nevermind all these alternatives or ulterior motives- He's just a lunatic.
I'm tempted to gut the game files and take out the narrative audio files, just so I can have the original feel back. The mystery of it, and the way the environment told a story by itself, was amazing. It was very obviously styled after Portal, with the "broken testing facility" trope, but it told its own story- You didn't know what happened, and it didn't tell you much. You can see that people tried evacuating, but something big definitely happened.
That was great. I miss that. I have the original QUBE, but unfortunately, new players won't be able to experience that...
Game: *There's literally only one route