Hot Springs | 温泉 (Onsen)

Hot Springs | 温泉 (Onsen)

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peachpartyltd  [developer] 6 Sep, 2024 @ 5:44pm
[Official] Bug Report & Feedback
Hello everyone,

If you encounter any issues, please report them here. We will regularly check and respond to your reports. Thank you!

P.S: To aid in troubleshooting, providing your save and log files would be greatly beneficial. Here's where you can find these files:

Log Files:
C:\Users\<your window acc>\AppData\LocalLow\Peach Party\Onsen

Save Files:
<your steam library folder>\steamapps\common\Onsen\Onsen_Data\Saves

Please upload your files to a service like Google Drive... and share the link with us, rather than pasting large amounts of text here. Thank you!

How to delete Save files (for resetting the game or fixing corrupted saves):

1. Keep the game open.
2. Use Alt+Tab to navigate to the save folder and delete all save files.
3. Return to the game and close it using the window's X button.
4. The game should now run smoothly.

Join our Discord here: https://discord.com/invite/4s3cdD4qwG
Last edited by peachpartyltd; 16 Nov, 2024 @ 12:51pm
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Showing 1-15 of 30 comments
DakuBara 13 Nov, 2024 @ 10:20am 
i have purchased all the koi but never got the achievement
DakuBara 13 Nov, 2024 @ 10:26am 
same with all the cats? Have all cats but not achievement
peachpartyltd  [developer] 14 Nov, 2024 @ 4:59am 
Originally posted by DakuBara:
same with all the cats? Have all cats but not achievement


Originally posted by DakuBara:
i have purchased all the koi but never got the achievement

Hello, please provide the save file so we can assist with the inspection.
Last edited by peachpartyltd; 14 Nov, 2024 @ 12:59pm
猫町あいう 16 Nov, 2024 @ 2:04am 
The Discord invite link is not working, so I'll write directly to you.
My character's glasses will not come off.
Even if I choose none, he always wears his glasses when I go back to My Garden.

I also retrieved the log file, but I can't seem to attach it here.
Franz Orso 30 Nov, 2024 @ 7:28am 
The glasses won't come off, even though I've tried several times.
Are the ingredients I grow supposed to be used for cooking? They don't pile up when I pick them.
And... because there is a doghouse but isn't there a dog? :(
Last edited by Franz Orso; 30 Nov, 2024 @ 9:16am
NamelessMemory 1 Dec, 2024 @ 5:58am 
I can not create or join to Host
peachpartyltd  [developer] 1 Dec, 2024 @ 6:46am 
Originally posted by NamelessMemory:
I can not create or join to Host
It should work now
Aniki 4 Dec, 2024 @ 5:00pm 
This is the third time the game has crashed on me. I was actually just answering lanterns and it went off. :smilingrisa:
BL 5 Dec, 2024 @ 3:46pm 
I can't remove my character's glasses. Once I clicked on them in the character customization menu, I can't remove them despite removing them in the glasses menu of the character customization interface. The character looks in the editor, but when my character returns to the garden he's still wearing the glasses.
Aniki 6 Dec, 2024 @ 8:15am 
Unfortunately, the game crashes constantly. It crashed 4 times in 10 minutes while I was reading letters.
Aniki 6 Dec, 2024 @ 1:29pm 
:skul: Game crashes after a few seconds... a lot of NullReference errors :skul:

"Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060
Vendor: NVIDIA
VRAM: 12110 MB
Driver: 32.0.15.6070"

PopupMenu value changed, index:2
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Last edited by Aniki; 6 Dec, 2024 @ 1:29pm
Bonsai Harmony 19 Dec, 2024 @ 9:07pm 
currently experiencing a bug with the pumpkin. I planted them close to each other and now I can't harvest it. Other crops are fine. Even after repositioning and isolating , it still won't let me harvest.
peachpartyltd  [developer] 20 Dec, 2024 @ 3:49am 
Originally posted by :>:
currently experiencing a bug with the pumpkin. I planted them close to each other and now I can't harvest it. Other crops are fine. Even after repositioning and isolating , it still won't let me harvest.
Hello, could you read the guide at #1 then send us your save file so we can check your issues?
Aniki 20 Dec, 2024 @ 9:11am 
I think the pets are causing these zero ref errors - since I removed them it doesn't crash anymore - but the game still needs a lot of work. There are a lot of bugs / performance & content... q.q
Bonsai Harmony 24 Dec, 2024 @ 10:58pm 
Originally posted by peachpartyltd:
Originally posted by :>:
currently experiencing a bug with the pumpkin. I planted them close to each other and now I can't harvest it. Other crops are fine. Even after repositioning and isolating , it still won't let me harvest.
Hello, could you read the guide at #1 then send us your save file so we can check your issues?

I seem to not get the achievements for
Koi Collector
Cat Nurturer
Online Zen

the game also crashed a couple of times.

is there a way to send you a dm for the gdrive link? instead of pasting the link here??
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