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Hello, please provide the save file so we can assist with the inspection.
My character's glasses will not come off.
Even if I choose none, he always wears his glasses when I go back to My Garden.
I also retrieved the log file, but I can't seem to attach it here.
Are the ingredients I grow supposed to be used for cooking? They don't pile up when I pick them.
And... because there is a doghouse but isn't there a dog? :(
"Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060
Vendor: NVIDIA
VRAM: 12110 MB
Driver: 32.0.15.6070"
PopupMenu value changed, index:2
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at PetAI.OverwriteState (SerializedData data) [0x000e7] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at PetAI.Init (System.String id, AddressableAssetType type, SerializedData data) [0x000ab] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at SerializedScene+<LoadPet>d__114.MoveNext () [0x000a8] in <298fbfdf72e14d49a4a1993fadcdc563>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5cb5aafe906249e1bf235170f27bc758>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Load>d__76:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
I seem to not get the achievements for
Koi Collector
Cat Nurturer
Online Zen
the game also crashed a couple of times.
is there a way to send you a dm for the gdrive link? instead of pasting the link here??