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glad to see I'm not the only one stuck here
I'll just be moving onwards then
perhaps some other previous - or future - players will have a mindwave and solve it. somehow.
or it's a bug/mistake and devs will catch on (?) at some point
Hint: Colour changing tiles are counted as "empty" tiles meaning you can uncover and pick up the cards behind them.
Hope this helps!
either way, it's really out of place at the halfway point, there are many trivial levels after it (and a few overly tedious at the end).
It's a *lot* of steps - so not sure if I can explain it in a way others can follow.
I ended up with :
bottom row furthest to the right - stack with (from bottom upwards) 5 down, 4 down, 2 up, 2 up, 3 blocked.
Then in the space next to it (2nd from right) - stack with (from bottom up) 7 down, 5 equals, 5 up, 6 equals
The '1 equals' I got tucked out of the way in the little cul-de-sac to the left about halfway up.
Along the way I transformed a '2 equals' to a '2 up', and transformed a '4 equals' to a '4 down', and transformed a '5 blocked' to a '5 equals'.
(and of course right at the start the 3 to a 3 blocked, as that was the only way to get anything started).
All-in-all that got everything stacked and tucked out of the way to free up a space for that very last blocking 10 tile.
It involved a lot of moving things around.. And likely the stacks perhaps could have been placed in different spots from mine. But I think which tiles needed transforming, and which tiles in which stack - has to be like this.
I got 'all stars' (full house points) for it, anyway :-)
(On the other hand, now I'm stuck on a different level, haha, will persevere...)
----
EDIT: sorry, just a couple of corrections in there...
And it's not as time-consuming and less steps when knowing what to aim for, anyway...
I'm comforted to know that you've managed to solve all the others - means that even if I'm stuck (which at present I am on one), knowing it's doable is motivation to keep trying
well I'm not that far yet, will see...
In the final levelpack I only managed about half. I at least got more or less every second one, so that I did at least get a look at both 99 and 100.
Too many of the levels in these last 20 were either just too convoluted for me and my poor brains, or got extremely tedious with having to shuffle tiles around so much and in and out of "thorn-tiles" needing not just 1 tile on an 'opening' placement, but 2 side-by-side opening placements. I finally managed to work my head round the concept of what had to go underneath and on top in which order to handle those side-by-sides, but I felt my interest tearing into shreds from the effort involved.
So - after one more push now to see if I could get that final 100 (no, I didn't) - I'm calling it quits. Solved the first 80, all of them but not max.points for everything - some I was happy enough just to manage to solve at all. And about half of the 81-100. Good enough :-)
I wish more puzzlegames would let people move through the game freely with a skip option and being able to go back afterwards through level select. This one was better than most, in that it opened up two at a time, so you at least had a bit of a chance. But still. Bc for some of these I had to put in so much time and effort to finally solve at least one of the two, so that I could move ahead in the levels.
It's pretty, and I liked the music (although liked soundtrack in first levelpack best).