Jon Shafer's At the Gates

Jon Shafer's At the Gates

Jon Shafer  [developer] 25 Jun, 2019 @ 11:31am
v1.2
v1.2 is now available on Steam and Humble. This is the game's second big update, following v1.1's major improvements to the game's economy and balance back in May (see this post[www.atthegatesgame.com] for more details). v1.2 focuses on improving the midgame, the Romans, and also adds a new 'clan list' screen which makes it much easier to keep track of your people.


The Romans

This is the main feature in v1.2, and makes the role of the Romans in the game much more prominent. Roman forts are now scattered throughout the map, and this ensures they have a presence pretty much everywhere and making it impossible to ignore them. Furthermore, they now visit you once per year after contact has been established, and behave a bit like an annoying older brother who expects you to bend the knee. You're welcome to ignore them, but fighting off their legions can be difficult in the early going, so don't be too reckless when treating with the emperor!

There's still some more work I want to do with the Romans, particularly with making it rewarding to befriend them, as well as adding some mechanics to reduce their strength over time in order to shift the strategic dynamic and making it ever easier to either ignore or conquer them as time passes. This will be my primary task in v1.4, which is planned for later this year (v1.3 will be focused on the AI).


Clan List Screen

This new screen can be opened by pressing F10 or clicking on a button in the upper-right corner of the world screen. It shows all of your clans in a big Excel-like grid along with a bunch of useful information, and is especially handy for keeping track of clans which aren't in your settlement. It’s also really useful for seeing who you can purchase upgrades for, and who’s in a bad mood and needs your attention.

Down the road I plan to make it possible to reorder the list by clicking on the various title categories, but for now the list order is based on when a clan joined you. I've also made some other small improvements to the UI, which you can read about in the in-game patch notes.


Other Changes from v1.1

In case you missed it v1.1 was a pretty big update, and in addition to the two items above I've also tweaked some things since it was posted back in May. That update made the game much tougher, and I've dialed things back in v1.2. I've also made some other balance tweaks, like adding a bunch more stone to the map and making it possible to buy a lot more food from the caravan.

I've also been steadily working on the game's bugs, particularly relating to out-of-memory issues and problems launching the Linux version. It's just me on the project at this point though and I'm sure there are still some problems out there. If you do run into any issues please let me know at contact@conifergames.com and I'll see if I can help figure out what's going on and find a solution.


Future Plans

The plan from here is to focus on improving the AI for a few months, then come back around to finishing up with the Romans. From there I'll be spending some time on diplomacy, and then finally adding some non-gameplay stuff like the ability to customize game setup options. I'll be posting on Steam, Kickstarter, and the AtG website every time a big update goes up, which I expect to be every couple months, although things will be a bit slower over the summer since I’ll be taking some time off.

I'm happy to answer any questions or help out in any way I can, so don't hesitate to reach out via contact@conifergames.com! Thanks for checking out AtG and I hope the continued support helps make the game better for you!

- Jon
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Showing 1-15 of 25 comments
vivas 25 Jun, 2019 @ 9:52pm 
Nice work, good to see you keep improving the game :-)
madmikmouse 27 Jun, 2019 @ 6:53am 
Game now crashes to desktop after a turn or two. Seems to be no pattern, entirely random. Walls of txt on the crash but cannot send it to you as it locks the computer.
Not going too well is it bro ?
Will come back in a few months......
Last edited by madmikmouse; 27 Jun, 2019 @ 6:55am
Jon Shafer  [developer] 28 Jun, 2019 @ 3:21am 
Wow, haven't heard of anyone running into anything that bad. You can send me a DxDiag to contact@conifergames.com and I'll see if I can look into it.

-Jon
My game keeps getting to a point where it can no longer load saved games. I sent the most recent loadable save file, the crash log, and the crash screen shot to contact@conifergames.com. Hopefully this will help solve the issue. I really like the game, but I don't think I'll be playing any more as long as this is happening.
Gofer 30 Jun, 2019 @ 6:42am 
I have the same issue as the guy above. I just can't play the game.
Andesco 10 Jul, 2019 @ 8:19pm 
Same issue with saves and crashes; the game will (fairly consistently) throw the error:
ERROR ID : [ The given key was not present in the dictionary ]
and the save will also be corrupted. it looks like this is somehow related to the autosave to fail - the game reaches some fail state, the 3 turn autosave ticks (with the bad index), and the save fails, crashes the game, and corrupts the save.:defeat:
Sevaekor 11 Jul, 2019 @ 6:47am 
I don't understand the state of the game right now. I played a lot when the game first released and enjoyed it a lot as a production chain simulator, but now the game is completely unplayable in difficulty and is more of a "see how many turns you can survive" challenge. The new changes to food and clan consumption are beyond insane. I played one game as the Huns and I managed to make it through around 7-8 years or so into the game but only by converting every single new clan member that joined into a reaper or baker to keep up with the ridiculous rate of clan and new family member consumption. I couldn't do anything else, was not able to train warriors to battle the Romans, couldn't improve my metalworking economy as I had to eventually turn my weaponsmith into a baker, it was absolutely ridiculous how I had to focus around 90% of my clan members into food production.

I then started a game as the Lombards,. and it is quite literally impossible to get past the first winter before you fail due to starvation. There simply aren't enough turns of food before you manage to get multiple loggers out to get enough timber to build your first farm, and by that time you've reached starvation and are in your first winter, so even if you do manage to get a farm on a resource, you aren't producing food from it. I guess it would be possible to survive as the Lombards if you were lucky with fish deposits, but that's too much of a wildcard to try and play a game with.

The food consumption is absolutely ridiculous, please change it.
clayffo 11 Jul, 2019 @ 7:19am 
@sevaekor are you talking 1.1 or 1.2? 1.1 you are spot on

1.2 is fair for all but the Lombards; i don’t really get your logic as a berry collector and hunter can keep 12 clans alive for the first couple years. After that you need to move into fishing

If you’ve been upgrading to 18 clans before turn 100 you’ve been making a fatal tactical error
Last edited by clayffo; 11 Jul, 2019 @ 7:19am
gardsy 11 Jul, 2019 @ 10:53am 
i have been play fs17 and been liking it can anyone trade me for fs19 i got gta 5 for anyone
Jon Shafer  [developer] 16 Jul, 2019 @ 6:44am 
I'll be posting a new build (v1.2.1) this Friday, the 19th which should fix a lot of the bugs people have been running into. The Roman AI became a lot more active in v1.2, which has shaken a lot of things loose that weren't being touched in code before.

I plan on posting a new version near the end of August which adds basic difficulty levels, as I think we've reached the point where the food balance is calibrated for one part of the audience but not other folks.

- Jon
Andesco 16 Jul, 2019 @ 7:33pm 
That's exciting! Looking forward to playing the new build!
Shico 19 Jul, 2019 @ 9:35am 
"I'll be posting a new build (v1.2.1) this Friday, the 19th" So?
Jon Shafer  [developer] 19 Jul, 2019 @ 2:55pm 
It's up!

- Jon
kuros_81 4 Aug, 2019 @ 1:25am 
Jon,

I really thought you would fix the caravan. I cannot 'find' the upgrade to the caravan; I have to play the game with caravan un-upgraded throughout the entire game - which means I can never purchase higher-level goods in any amount.

And no, changing the screen resolution on my laptop does not fix it. A simple short-term fix would be to activate an upgrade with a hotbutton, and respond here to let us know what the hotbutton is to upgrade the caravan (so I need not see the button). Please fix this. I have waited patiently for your updates to fix it, but you simply have not done so yet.
formula305_91 14 Aug, 2019 @ 2:29pm 
I just downloaded the newest Version of the game (1.2.1) and i am still getting a crash and script error. Where do i send the screenshot and how can this be fixed?
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Date Posted: 25 Jun, 2019 @ 11:31am
Posts: 25