Jon Shafer's At the Gates

Jon Shafer's At the Gates

bjparker46 8 Jul, 2019 @ 9:13pm
Difficulty Level
Any plans to introduce difficulty levels? This is just one endless kamikaze mission! I can't even tell how many turns I last. I do like the game concept a lot.
Last edited by bjparker46; 8 Jul, 2019 @ 9:14pm
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Showing 1-4 of 4 comments
Jon Shafer  [developer] 10 Jul, 2019 @ 8:30am 
Yeah, I've heard this a fair bit since v1.1, and will be adding difficulty levels in v1.3, which I plan on posting in September. It won't be in v1.3 but eventually I hope to add a few different knobs to make it possible to adjust family food cost, caravan abundance, etc. if players are interested in this.

In the meantime if you'd like to test WIP builds (that will probably be broken but include all of my latest changes) you can switch to the 'unstable' branch in Steam.

- Jon
bjparker46 10 Jul, 2019 @ 10:21am 
Thanks Jon. Not sure how to switch branches but will check it out.
Einstein 10 Jul, 2019 @ 1:13pm 
I found the game super hard until I realised that you should not go past the 12 clans until you hit stone structures and get your food well over control (as in 200++ positive per turn). Once I did that, I was able to finally control my food and start doing more complex stuff.

My initial thought was that by upgrading to 18 ASAP I would have more ppl to work and make more food but that wasn't the case at all, you move to 18 clans and things spiral out of control pretty quickly and you starve to dead quite easily.

It also helps to specialise in certain areas and try not to do everything. Produce excess and buy what you can't produce, upgrade the caravan to the last level as soon as your economy allows as that will help you buy more of what you don't make and sell what you do make. Also, use any excess money to buy low and sell at normal or high prices as much as you can.

There's no reason to make tools if you can make weapons, sell them and buy the tools you need. Saves you from having to move your metal worker across the two jobs and losing 1 turn every time you do so. As you progress further specialisation is even more critical as the more advanced jobs cost tools/steel/plans/etc. to train so you can't afford to keep changing them back and forth.

Hope this helps you enjoy the game more!
Last edited by Einstein; 10 Jul, 2019 @ 1:14pm
bjparker46 10 Jul, 2019 @ 3:44pm 
Thanks Einstein! That does help. I've been going to 18 clans ASAP without realizing I can't feed them. Other points you make are good too.
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