Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've failed 3 times today because i used up all the berries, fish, animals available, even bypassing trapper (cloth) and rancher opportunities just to stay alive.
I think the only way to survive at this time is to get a great RNG roll and have multiple fishing spots very nearby. Get 2 fishermen and a trawler up and you can survive for a while. However, unless you get ranching up with + production of animals / turn and a meat cutter, you will still starve once the fish run out.
Farming, hunting, and gathering don't pay the bills and are not worth trying past turn 25. Even with only 12 clans, you cannot generate enough food without the upper tier upgrades that you, of course, cannot get.
The worst aspect for me, is the ridiculous traits..eg ..( Never brawls & May start brawls ...wtf !!!)
But there are so many other important things that needed correcting,. Each one annoying people in different ways. Why not focus on amending just one of those instead of turning folks off even more ...sigh. New players will get so disheartened very quickly.
Doesn't appear to be a sound business policy to me.
Only my opinion though, so no need to go overboard in John's defence.
- Jon
The real issues should be worked on right now instead of this wasteful adjustments to the caravan. here are the top 4 issues
1. install bot scripts so the computer actually plays
2. create "phase 2" and "phase 3" content. phase 2 is the point after survival (post 100 turns) when you're thinking of establishing a kingdom. phase 3 is defined as the point (post 200 turns) where you are economically and militarily strong enough to attempt to attack Rome.
3. create scripts so that Rome has varying degrees of interaction with the player as the player progresses.
4. fix the stuff that is in disrepair or generally doesnt work. these things include, but are not limited to, the trade skills, quality of life items (like a way to heal away from camp ,carrying more than 1 unit on a galley, and establishing forward operating bases to move people quickly across the map), and the ability to launch sea craft if you're not on the coast.
once there is an actual fully functioning game, then that's the time to play with the caravan. Even then, the caravan is a lazy script that is lacking in a bunch of ways that don't include prices.
I would be happy to start some idea threads on these topics. I just don’t think Jon wants to listen and improve the game .
Often I die winter 1, more often winter like 3. But sometimes much longer. You need to stop focusing on long term optimization and just go out and hunt some crap early on. No more trying to have a rancher and wool chain up as your first major piece of economy. Instead you have a real focus on feeding everyone and sort of get what other advanced things you can, when you can.
The problem is that the difficulty curve starts up way way too high and then falls like a rock. . If you do happen to survive you’ll find out there’s nothing out there. The computer and Rome both refuse to play. The game becomes essentially a resource management exercise.
The focus should be on finishing the game instead of screwing around with resource management