Jon Shafer's At the Gates

Jon Shafer's At the Gates

Jon Shafer  [developer] 19 Jul, 2019 @ 2:50pm
v1.2.1
v1.2.1 is now live on Steam and Humble. This update is focused on fixing bugs, and you can read the full details in the change log notes in-game or below.

I'm going to be taking a break for the next 2 weeks but if something serious comes up (game crashes every time someone buys iron from the caravan, the forums are being taken over by spambots, etc.) I can be reached at urgent@conifergames.com.

The next unstable build will go up on Friday, August 16th, and should fix a few more bugs and start tackling a couple of the things from the big suggestions thread clayffo posted a few weeks ago.

- Jon



MAJOR BUGS FIXED


- Fixed bug where amount of food purchased from the caravan wouldn't match what showed up in your stockpile.

- Fixed crash where the Romans would declare war on you at the same time as having other plans with you, which conflicted with one another in the code.

- Fix for Clan list Screen crash caused by missing 'Movement' icon.

- Added asserts to help catch a potential Caravan Package list index out of range crash.



GAMEPLAY TWEAKS


- Reduced cost of Stone Cutter from 30 to 20 Tools.



MINOR BUGS FIXED


- Fixed bug where a notification would appear saying you'd received a gift from Rome when you actually hadn't.

- Other minor bug fixes.
Last edited by Jon Shafer; 9 Aug, 2019 @ 10:02am
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Showing 1-14 of 14 comments
clayffo 19 Jul, 2019 @ 3:13pm 
this is a very uninspiring update .... what happened to improving the AI and Romans?
FunkyGroovyGuy 19 Jul, 2019 @ 6:10pm 
If I remember we correctly, that was going to be 1.3.
Shico 19 Jul, 2019 @ 8:28pm 
What about unbreakable enemy building with status pillaged? Did U fix it?
Einstein 21 Jul, 2019 @ 4:51am 
Thanks for the fixes Jon, the second one was preventing me from playing the game.

I've noticed three small bugs

1)I was able to remove traits even without an instructor trained.
2) When I researched the instructor job, it also said that I could remove a trait for 0 parchment, in the tooltips, even though it took 50 anyway. But this seems to be fixed after re-loading the game.
3) the tooltip says that you get 1 free upgrade when you hit lvl10 discipline but I've had both upgrades free the few times I didn't bought them before hitting lvl10.
Jon Shafer  [developer] 9 Aug, 2019 @ 10:04am 
I'm busy looking into the game-stopping bugs people have reported and haven't had time to add anything new yet since getting back, so the next unstable build is planned for Friday, August 16th now.

- Jon
Jon Shafer  [developer] 16 Aug, 2019 @ 8:03am 
v.1.2.2 is now up in the unstable branch. I'm still working on bugs and expect to continue with this task next week. I'm currently investigating the problems where the game doesn't launch in Linux, and on all platforms will suddenly start crashing when loading a save file.

- Jon
Last edited by Jon Shafer; 16 Aug, 2019 @ 8:03am
clayffo 16 Aug, 2019 @ 9:22am 
This update sucks maybe worse than the last months'. This is not even an update, it's a hot patch that took a month

I didn't even load up the game. just read the patch notes and closed it out.

Jon, there are thousands of players that want a complete game; that want content improved and so they can play end to end with a satisfying experience. Stop worrying about a few ppl with bugs and prioritize finishing your game.
BlckKnght 20 Aug, 2019 @ 9:40pm 
Ugh, the game is still so brutally hard I don't want to try playing, even though turning down the autosave frequency makes turns run a whole lot faster. No game crashing bugs, but the economic balance is so out of whack I'm not going to bother until 1.3. My one game attempt in 1.2.2:

Only berries near my start, should have retrained my starting reaper and turn 2 farmer into gatherers, but hoped their free specialties would be useful (not until next year). Just barely avoided starving in the first winter with a leper trained as a gatherer (to get him out of the settlement) and a hunter to took something like six months to get to their animals and identify them (over the winter, with rain in the late fall slowing them down a lot). I stabilized with about 2 turns of food left. Got one feud on turn 6 or so, so two clans are gradually going to become unhappy for a while.

Didn't really matter that I survived, as the Western Romans (I think, the red ones) declared war on me in February 401 because I was too nice to some other AI (or something, diplomacy is pretty hard to understand). There's no possible way I can even slow them down if they want to conquer me, I have no metal production at all yet, so weapons are a year or two away if I can even feed myself that long. I see 6 legions on the map right now (four of them in two armies of two, plus two singletons). Their forts surround my territory on three sides. The Romans so far have pillaged a lumberjack's house and stole my surveyor who was trying to identify metal deposits, which alas means that some of my best clans are gone. I have *awful* traits on most of the remaining ones, including three that will only be happy doing agriculture (which probably means gathering berries on this map).
clayffo 20 Aug, 2019 @ 10:51pm 
Blcknght I would take a few turns and move elsewhere. Buy food on the first caravan to make ends meet
Jon Shafer  [developer] 21 Aug, 2019 @ 6:59am 
I've deleted a few posts which involved a personal argument. I understand the thoughts of people who both are upset with the game's state as well as those supportive of dev efforts, but please keep the focus on the game and not any individual person. If folks want to criticize the game they are welcome to do so here, so long as they don't cross that line.

The updates for the next several months will be light because I'm splitting my time working on the AI as well. If you're looking for large changes I would recommend holding off and waiting for the v1.3 update.

@ BlckKnght: I'll be adding a difficulty setting to the game (probably via the unstable branch) in the next couple weeks. Once this is included you should be able to dial the challenge down, as I agree that the current state of the game is fairly tough for most players.

- Jon
DFuxa 21 Aug, 2019 @ 10:12am 
Jon, have you got a roadmap for when future v1.2.X and the eventual v1.3? I was thinking about getting a Let's Play series going for this game but have been frustrated with the game crashing around 30 minutes after game start; as opposed to before the update.
UAintSoBad 22 Aug, 2019 @ 4:17pm 
Jon one thing to point out is the game is completely playable and winnable in it's state right now,without ever researching agriculture, and the few time I do is because a vast beehive is around otherwise no need since you start with gatherer anyway.
UAintSoBad 22 Aug, 2019 @ 4:20pm 
Also new people try to to acquire (the Slavs) soon as you can. the fact they need no supply unless in enemy territory makes it a lot easier to play.
Ryan42 23 Aug, 2019 @ 12:37am 
I don't like the slavs music and color, how do I change it
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Date Posted: 19 Jul, 2019 @ 2:50pm
Posts: 14