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Also do you use a fisherman? If you answer no that is why you fail. Berrys won’t cut it past 10 clans
2. The one map i am winning i didnt use the fish school thats in my reach....i did however use the EXPLOIT thats in my reach....so your wrong on both counts
3. Its laughable you think fish are the path to victory when they degrade just as fast as berries
4 the path to victory is getting stone and your blocks, using them on pastures and farms,,,,problem is 95% of your rolls you wont get the chance.....AND your totally screwed without at least 2 or 3 stone deposits close
also there is no way to "win." you win based on your roll and use of resources available.
iv'e also won the game with every tribe. try playing the Huns where you can't build your farms or the Picts where you start with 8 clans and not much food
We definitly DISAGREE......i dont doubt you can do all you said
I do win using exploits and favorable maps.....im at turn 500 with 5k gold and 2k food,the proof is in the results it WORKS
Ive proved my method DOES work.....you can knock it all you want but winning is winning!
Just ask the current Prez about winning and losing :D
Yea i havent beat the Huns yet(i look forward to it,as you know they re not unlocked, untill then)....In my current game my eyes are fixed on the Roman western Empire........once i have my 2 knights he will drop like a rock :D.......then everyone on the map is next including the Huns :D
Wining is wining to me....dont care how i get there. I go all the way back to Civ 1 using exploits to win....Civ 1 i massively used the road bug, and been using every possible exploit all the way to Civ 6.
Well Clay if your so great (not doubting you)....can you guess which one im using?....just wondering if you can. I think i posted it before even and Il give you a hint, it has to do with more gold....100 each time you use it.
IMO its up to the Devs to fix any exploit....exploits are not out-n-out cheating, you are simply using the game mechanics in an unintended manor...so fair game IMO until the lazy Dev fixes it :/
it's single player, if you want to cheat or exploit or whatever that's your business. just don't say it's the only way to win.
I use console commands on HOI 4 because sometimes you need to make el salvador great again ok?
DUDE YOUR THE CREAM OF THE CROP.....from everything youve been saying, dont try and back-track that now :)
My point is if you are the other 95% of the casual players they have only 2 options....get OP like you (if not never get past turn 200.......or use exploits as i do :/
Still Clay you seem afraid to answer this one question?
Seriously why would a patch that adds double food to resources be such an I-WIN-Button?
I really dont see that .
Instead i see the other 95% of the players,that die at turn 100-200
instead dying at 200-400 if they use the same lame techniques
why is that good you ask?
Simple, the more you play the better you get generally, this will entice them to get better instead of the steep climb up the hill that now exists. Getting to play another double amount of turns, for the rest of the 95% players will be better for the game in general IMO
I still disagree you DONT have to have stone to win...stone is the one resource i dont think you can do without playing totally legit :/ just my IMO
Ohh ye ....you know i liked all the HoI until 4.....never could get into that need this rescouce thing that if you dont have your screwed, your the 2nd player ive come across that said its good. I have all the DLC adds but NEVER play it.
Ive actully had too much fun playing this game...its the game i love to hate playing and cant put it down for now.....Im obsessed with how d@mn hard it is and want to beat it at least once....Once i do maybe ill take another crack at HoI4
to answer your question: most players are running low in food come the first autumn and dying by late winter or early spring year 2. Some are making it to winter 2 and then dying same reason.
if you give ppl 2x food, they will start dying in winters 2 and 3 instead of winters 1 and 2, which makes the whole question mute. (that's 60-90 turns max). You can't win the game in 90 turns
If players started with say 100 food, maybe but it would make the game too easy.
difficulty: the original intent of this game was to have it be brutally unfair; the unfairness would coincide with 3 separate, but equally difficult phases.
phase 1: survival. The player enters a land they are unfamilair with, starting with very little, and must attempt to survive the first couple winters, while at the same time staving off the barbarians. This was meant to last between 75-100 turns (basically about 7 winters). The player would move around the map hunting and gathering until finding a spot for a kingdom.
phase 2: Establish a kingdom. Player establishes a kingdom and starts interacting with the Romans and the other local settlements. The difficulty would be based around diplomacy and claiming premium resources. This is also the point at which stone structures were supposed to start going up. Phase 2 would also see a greater emphasis on Rome requesting items from the player and punishing them if they did not fulfill orders. (up to approx turn 200)
phase 3: Defeat Rome. At this point hopefully to you have found either the eastern or western empire and determined a battle plan. Establish an army and hopefully storm the walls to win the game (approx turn 375-400)
Ok since Jon never finished the game, phases 2 and 3 never were developed and flushed out. Therefor, he left phase 1 super hard to give the game the appearance of being somewhat complete (since most players cant get past phase 1) - that's my personal opinion.
Finally, "I still disagree you DONT have to have stone to win...stone is the one resource i dont think you can do without playing totally legit :/ just my IMO"
you can finish the game as a hunter/gatherer and also without establishing a kingdom. I know because i did it. You have to fully upgrade your gathers and camp support for those gatherers, including the production multipliers for finished goods (such as an engineer.) You have to have 2 scouts constantly hunting for resources and at least 3-4 warriors / archers for barb patrol.
Also, and i dont' know if this is your exploit, but if you cap and camp on an AI player, you can get 100 gold every couple of turns, which you can use to buy stuff you need.
You can actually create a cyclical trading cycle that costs you nothing via this tactic. For example, if you buy 10 horses from the trader, have an upgraded horse trainer making 2.1 (or more) war horses per standard horse, then you can sell the war horses to buy more horses. Then you can also buy other stuff like stone that can be used to build what you need to build.
If you can get it up and running with the multipliers, wine is a game breaking exploit with the trader.
Interestingly enough, certain resources are always available at the trader, like stone, iron, and wood, so if you make a cash crop, you can sell it and buy these resources instead of farming them.
the end...
I did warn tho i DONT recommend to the casual gamer, unless you like losing as the game is VERY unforgiving.
My initial thinking thumps down was 95% of the casual gamers will not like this game, unless they like starving and losing....once you become one of the maybe 5% who figure out how to survive its quite fun if you like Civ type games so decide to go thumbs up