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Rapportera problem med översättningen
- Jon
- Jon
I tried to find the log, but couldn't find a Logs folder in the game installation, or a log file anywhere. And no Settings folder either, so I couldn't check the xml with the options (I'm not sure if this could be a cause for the problem).
Later I'll do some more testing, take a screenshot and send a more detailed report by e-mail. But since this was already reported here, I thought it was good to post.
Edit: the game itself seems to be working fine, I just can't open the options, neither with the button or the "o" shortcut.
--------------------------------------------------------------------------------
01 May 2021 @ 14:52
ERROR ID : [ Index was out of range . Must be non-negative and less than the size of the collection .
Parameter name: index ]
---------------------------------------------------------------------------------
System ThrowHelper . ThrowArgumentOutOfRangeException( ExceptionArgument argument, ExceptionResource resource )
System . Collections . Generic List`1 . get_Item ( Int32 index )
ElfTools Dropdown . NEW ( List`1 contents, NineGridParts background, Int32 selectedIndex )
AtTheGatesUI Screen_Options . AddDropdown ( Int32 defaultIndex, String[] options )
AtTheGatesUI Screen_Options . AddResolutionDropdown( )
AtTheGatesUI Screen_Options . CreateControls_OnRebuild( )
AtTheGatesCommon ATGCloseableScreen . Rebuild ( )
AtTheGatesCommon ATGScreen . OnShow ( )
AtTheGatesCommon PopupScreen . Init ( Game game )
ElfTools ScreenManager . AddNewActiveScreen ( Screen screen, Boolean drawInactiveScreens )
AtTheGatesGame ATGApplication . ShowScreen ( ATGScreen popup, Boolean disableBackScreens, Boolean drawDisabledScreens )
AtTheGatesUI MainMenu . TestForInput ( )
AtTheGatesUI MainMenu . Update ( GameTime gameTime, Input input )
AtTheGatesGame MainMenuController . Update ( GameTime gameTime )
ElfTools ScreenManager . Update ( GameTime gameTime )
AtTheGatesGame GameCore . UpdateEx ( GameTime gameTime )
AtTheGatesGame GameCore . Update ( GameTime gameTime )
Microsoft . Xna . Framework Game . Tick ( )
Microsoft . Xna . Framework Game . HostIdle ( Object sender, EventArgs e )
Microsoft . Xna . Framework GameHost . OnIdle ( )
Microsoft . Xna . Framework WindowsGameHost . RunOneFrame ( )
Microsoft . Xna . Framework WindowsGameHost . ApplicationIdle ( Object sender, EventArgs e )
System . Windows . Forms . Application . ThreadContext . System . Windows . Forms . UnsafeNativeMethods IMsoComponent . FDoIdle ( Int32 grfidlef )
System . Windows . Forms . Application . ComponentManager . System . Windows . Forms . UnsafeNativeMethodsIMsoComponentManager . FPushMessageLoop ( IntPtr dwComponentID, Int32 reason, Int32 pvLoopData )
System . Windows . Forms . Application ThreadContext . RunMessageLoopInner ( Int32 reason, ApplicationContext context )
System . Windows . Forms . Application ThreadContext . RunMessageLoop ( Int32 reason, ApplicationContext context )
System . Windows . Forms Application . Run ( Form mainForm )
Microsoft . Xna . Framework WindowsGameHost . Run ( )
Microsoft . Xna . Framework Game . RunGame ( Boolean useBlockingRun )
Microsoft . Xna . Framework Game . Run ( )
AtTheGatesGame ProgramCommon . RunGame ( )
AtTheGatesGame ProgramCommon . MainEx ( String[] args )
Doesn’t matter though the game is abandoned