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Gonna look into this alittle myself love finding this stuff out but that is really good to know😊
Plus that timber instead of going into another lumber camp can go into a farm or mine so it can be better spent helping the economy grow faster.
How do you make them harvest multiple hexes?
Logging camps cost no resources to build. BTW, like all structures it can only be build within your borders.
Now, where it could be very worthwhile is if you got a clan with a big bonus to resource collection AND you make them happy (giving another bonus to resource collection) and you have a big forest nearby that you can place your logging camp to cover 3+ hexes. Compared to using the same guy as a wood collector you'd still be wasting resources, but the time and labor advantage in the early game of collecting maybe 6+ timber per turn with one clan could be a winner.
The Logging Camp is kind of meant to represent reckless harvesting of resources, whereas the Wood Collector is havesting Timber in an initially-slower but more sustainable manner. Logging Camps are for when you want to get some Timber NOW (the lack of resource cost also reflects this).
That said, I may tweak the balance here still. Gonna think about this one some more.
What do you guys think? Should Logging Camps just be more FUN? Wood Bundlers have a lot of synergy, but Logging Camps are kind of out there by themselves.
- Jon
It's not actually just about the Collecter + Bundler combo - wood collecters harvest a base of 2 wood/turn from 1 forest, but logging camps only harvest 1 wood/turn from each forest, so if you only have 1-2 forests then the wood collector is vastly more efficient on a 1-to-1 comparison.
Right, yeah. By themselves though Wood Collectors are a fair bit slower than Logging Camps. Again, maybe the balance is off, but the fact that Logging Camps are less efficient was at least part of the initial design for them.
- Jon
Given a single hex of forest, Wood Collecters are FASTER BY THEMSELVES in the currently released build.
Logging Camps are ONLY faster IF AND ONLY IF there are 3+ forests within reach, which you're not guaranteed to have in your neighborhood early on.
I don't think this is necessarily a balance problem, since different production routes being viable in different settings is 100% part of the game design, but it should probably be signposted more clearly that logging camps are a waste of trees if you only have 1-2 forests to collect from.
- Jon
Like you said it's the timber for a long time vs A LOT of timber for now type strat.
It's small choices like this that can add up to make the game really strategic.
Personally I wouldn't make the camp better just because it is tier 2 vs tier 1 resource gathering.
I enjoy it from a balance perspective too but it's definitely likely to throw new players for a loop because it's so different from other forager/structure relationships.
Perhaps logging camps shouldn’t be allowed to build on a single forest tile? That would make it clearer, and since it’s not worth it anyway there is nothing to lose strategically
- Jon