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Anyone have ideas on how to best fix this one?
- Jon
Having everything be pasture-based instead of stockpile-based sounds pretty good at first, but given how rare you're already going to have the right type of pasture it might as well be that caravans don't sell livestock at all.
This is a tough one!
- Jon
I think the whole pasture system probably needs a minor rework honestly. Something for a few patches in. Just MO.
Seems odd there is so little value to having more than 2 pastures of a type.
It would also be really nice if you could swap clans with the same professions. So if you built a ranch with suboptimal clan A, and 40 turns later you get perfect rancher clan B, why can't if they are both ranchers on the same tile, you can swap them without abandoning the building?
I also don’t feel there is a meaningful impact as it’s costing you 20x6 ( small herd) gold which is a lot of early game money.
Address it piecemeal and you'll be patching one ingenious hack after another.
- Jon
Unless I am missing something, if I want to move my settlement I have 4 choices.
1. Exploit the caravan system to sell and buy them into stockpile
2. Leave the herds behind when I abandon the pasture
3. Leave the pasture and rancher isolated far from my settlement
4. Slaughter or sell them all.
If we were allowed to create pastures on any grassland we could move the herd with the settlement then dump them into a new pasture at the new location.
Maybe give a malus or food loss to oversized herds in the stockpile to compensate.