Jon Shafer's At the Gates

Jon Shafer's At the Gates

Harry 25 Jan, 2019 @ 8:32am
Small Bugs and Big Requests
Bugs:
Tooltip for schools of fish work; tooltip for a "school of fishes" displays "TODO"
when settings.xml is changed to display X instead of close for closing windows, the "X" is displayed on top of Pegan in change religion screen

Request: difficulty settings and other....common 4x customization (map gen rules, for exmple?) please!
Last edited by Harry; 25 Jan, 2019 @ 8:41am
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Showing 1-8 of 8 comments
Jon Shafer  [developer] 25 Jan, 2019 @ 8:37am 
On the list!

- Jon
Harry 25 Jan, 2019 @ 10:55am 
Thanks! 3 more potential bugs:
in train clan as Roman legion interface, clan disappears after clicking send (which I presume is as expected), which also grays out the "Done" button on the bottom. Can still X out of the window. This interaction feels buggy (maybe don't gray out done?)

After moving settlement, clans in training as roman legion shows back up and the training is cancelled (and cost forfeited). Is this intended? I didn't see a tooltip explaining this behavior and found it thematically confusing.

Immobilized armies (e.g. someone stuck in a flood), which can't move or attack, can still besige
Last edited by Harry; 25 Jan, 2019 @ 12:12pm
Jon Shafer  [developer] 25 Jan, 2019 @ 11:11am 
Hmmm. Will take a look at these things for v1.1. Thanks!

- Jon
Drugal 25 Jan, 2019 @ 12:52pm 
I have one as well, maybe someone can confim.

Upgrades for knights are for free!
Says 30 steel armor/weapon but when I apply them to a unit I keep the gear in my stockpile and get the nice power boni.
becephalus 25 Jan, 2019 @ 3:32pm 
Originally posted by Drugal:
I have one as well, maybe someone can confim.

Upgrades for knights are for free!
Says 30 steel armor/weapon but when I apply them to a unit I keep the gear in my stockpile and get the nice power boni.

Were they at lvl 10, untis get a free upgrade at lvl 10?
Harry 25 Jan, 2019 @ 4:05pm 
2 UI suggestions/bug reports:

Whenever a unit is clicked, all the controls show up on the lefthand side, displaying over all the resources shown in the same place. Can we either move the Unit action buttons to the bottom, or resources to the top? it's quite annoying as the resources list gets long. *UPDATE* I realized this is exerbated by the fact I've changed the buttons to size 70 instead of 40. Both lists span about the entirety of the screen height, at times.

Late game with a fully upgrade caravan, the trade screen, while on "less", shows two very long colunms that actually push the "More", "Upgrade caravan" and "close" buttons off the bottom of the screen. Somewhat related to the floating layout, because buttons change location and size as you trade a good, you could accidentally do the wrong trade as the button moves (for example, if you want to sell 50 goods by clicking "sell 10" 5 times rapidly, buy buttons suddenly show up and push sell buttons to the left. Resulting in 5 rapid clicks at the same location not selling 50, but sell 10, then sell 1, then sell 1 so forth.)
Suggestion on this: fixed UI layout.
Last edited by Harry; 26 Jan, 2019 @ 12:56pm
Harry 25 Jan, 2019 @ 6:06pm 
Tooltip/UX bug:
I stupidly made a Nervous clan into a man-at-arms, and it "refuses to attack". Tooltip says it's because the morale is below 50%, and that it would recover and can ttack in no time...but the morale is at 125%. (31.25/25) I believe the game rule under the hood is that the morale need to be above 50 (the raw enumerator), not 50%.
Jon Shafer  [developer] 28 Jan, 2019 @ 12:30pm 
Thanks Harry, added to the list. :)

- Jon
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