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- Jon
in train clan as Roman legion interface, clan disappears after clicking send (which I presume is as expected), which also grays out the "Done" button on the bottom. Can still X out of the window. This interaction feels buggy (maybe don't gray out done?)
After moving settlement, clans in training as roman legion shows back up and the training is cancelled (and cost forfeited). Is this intended? I didn't see a tooltip explaining this behavior and found it thematically confusing.
Immobilized armies (e.g. someone stuck in a flood), which can't move or attack, can still besige
- Jon
Upgrades for knights are for free!
Says 30 steel armor/weapon but when I apply them to a unit I keep the gear in my stockpile and get the nice power boni.
Were they at lvl 10, untis get a free upgrade at lvl 10?
Whenever a unit is clicked, all the controls show up on the lefthand side, displaying over all the resources shown in the same place. Can we either move the Unit action buttons to the bottom, or resources to the top? it's quite annoying as the resources list gets long. *UPDATE* I realized this is exerbated by the fact I've changed the buttons to size 70 instead of 40. Both lists span about the entirety of the screen height, at times.
Late game with a fully upgrade caravan, the trade screen, while on "less", shows two very long colunms that actually push the "More", "Upgrade caravan" and "close" buttons off the bottom of the screen. Somewhat related to the floating layout, because buttons change location and size as you trade a good, you could accidentally do the wrong trade as the button moves (for example, if you want to sell 50 goods by clicking "sell 10" 5 times rapidly, buy buttons suddenly show up and push sell buttons to the left. Resulting in 5 rapid clicks at the same location not selling 50, but sell 10, then sell 1, then sell 1 so forth.)
Suggestion on this: fixed UI layout.
I stupidly made a Nervous clan into a man-at-arms, and it "refuses to attack". Tooltip says it's because the morale is below 50%, and that it would recover and can ttack in no time...but the morale is at 125%. (31.25/25) I believe the game rule under the hood is that the morale need to be above 50 (the raw enumerator), not 50%.
- Jon