Jon Shafer's At the Gates

Jon Shafer's At the Gates

ddooggss 26 Jan, 2019 @ 9:41am
Healing
The game is really fun so far, but I cannot figure out -- how do you heal troops?

I take my 70% health archer back to the settlement, and I have oil and cloth. But no button for healing, and leaving him there doesn't seem to do it.
Last edited by ddooggss; 26 Jan, 2019 @ 9:42am
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Showing 1-15 of 18 comments
athelasloraiel 26 Jan, 2019 @ 12:40pm 
There was option in the selected unit.
xtrÖm 26 Jan, 2019 @ 1:11pm 
It's a bit confusing IMO, but the unit cannot be in the camp (I think), so you have to click "Leave" and then select them on the map, and the heal button should be there
sortulf 26 Jan, 2019 @ 1:54pm 
Also worth noting that retraining a clan heals it.
Jon Shafer  [developer] 28 Jan, 2019 @ 12:11pm 
Think I'm going to change this so that you can Heal whenever fully Dug In instead. Should be more clear and less tedious.

- Jon
athelasloraiel 28 Jan, 2019 @ 12:16pm 
Pls make it so if materials are available and within borders/healer present.
Medway 3 Feb, 2019 @ 8:34am 
Do units heal when changing professions? I had one at 40% and when I gave it a new profession it was back at 100%.
Dr Duh 3 Feb, 2019 @ 2:48pm 
Originally posted by Medway:
Do units heal when changing professions? I had one at 40% and when I gave it a new profession it was back at 100%.
I've seen someone else report this, and I suppose it's a bug - but I'd just as soon leave it as a 'feature' since I don't see it as being that cheap. To retrain any of your warrior types you're going to have to spend weapons again and training time (incl. opportunity cost).
Medway 4 Feb, 2019 @ 6:02am 
Originally posted by Dr Duh:
Originally posted by Medway:
Do units heal when changing professions? I had one at 40% and when I gave it a new profession it was back at 100%.
I've seen someone else report this, and I suppose it's a bug - but I'd just as soon leave it as a 'feature' since I don't see it as being that cheap. To retrain any of your warrior types you're going to have to spend weapons again and training time (incl. opportunity cost).

I was thinking the same, seemed like a fair bonus.
shreck85236 4 Feb, 2019 @ 5:38pm 
Also keep a eye out for mineral springs ( not sure if on every map ) armies heal when next to them
afrocigar 4 Feb, 2019 @ 8:26pm 
Yes for dugin healing! Really like the game so far. It's taken me 4 starts to figure out what I'm doing. I like how I have to survey my surroundings and plan accordingly.
Medway 5 Feb, 2019 @ 3:43am 
Originally posted by afrocigar:
Yes for dugin healing! Really like the game so far. It's taken me 4 starts to figure out what I'm doing. I like how I have to survey my surroundings and plan accordingly.

You can heal dug in too?
Medway 5 Feb, 2019 @ 3:43am 
Originally posted by shreck85236:
Also keep a eye out for mineral springs ( not sure if on every map ) armies heal when next to them

Interesting, thanks will do.
afrocigar 5 Feb, 2019 @ 5:41am 
Originally posted by Medway:
Originally posted by afrocigar:
Yes for dugin healing! Really like the game so far. It's taken me 4 starts to figure out what I'm doing. I like how I have to survey my surroundings and plan accordingly.

You can heal dug in too?

Not yet, he says he will add it
Medway 5 Feb, 2019 @ 10:21am 
Originally posted by afrocigar:
Originally posted by Medway:

You can heal dug in too?

Not yet, he says he will add it

Thanks sorry missed that.
clayffo 5 Feb, 2019 @ 11:28am 
I’m more inclined for adding the building of forts ( like the ai can do) and offer healing and other devices there. It’s too easy to do a heal anywhere
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