Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However it’s not good ai . You’ve just triggered an attack script. No tactics are used and you can bait them into a disadvantageous position.
The expectations and what occurs in civ 5 Is the computer is doing all the background work ( diplomacy, economy, infrastructure, expanding, and wonders. It will also build reinforcements to extend the fight)
This ai system is dead on arrival . None of the Civs ( including Rome) do anything other than move troops around. They are no more economically or strategically positioned at turn 400 than they were at turn 1.
This is one of the cornerstone problems with the game