Jon Shafer's At the Gates

Jon Shafer's At the Gates

 This topic has been pinned, so it's probably important
Jon Shafer  [developer] 19 Dec, 2019 @ 9:29am
v1.3
v1.3 is now live on the main Steam branch and Humble dashboard.

This update contains major AI upgrades, as well as fixes for several crash bugs which have been reported since v1.2 (in particular a really nasty one that happened after upgrading the caravan).

v1.4 will be dedicated to diplomacy and more bugfixing. No exact ETA on this update yet but I’ll be posting unstable branch updates every so often before the full version goes up.

The best way to get in contact with me these days is by emailing contact@conifergames.com. If you run into a crash or notice a gameplay bug it would be great if you let me know so I can fix it. We have no dedicated QA and given how complex PC strategy games are I need your guys' help on this front in order to track things down. If you can send save files where you can reproduce the error, or exact instructions for how to make it happen again that's especially helpful.

Thanks again for playing the game! It's great to still see people enjoying it now so many years after I started work on it.

- Jon


-------------------------------
---------- v1.3 ----------
-------------------------------


MAJOR FEATURES


- AI factions are now greatly improved when it comes to declaring war, launching invasions, training units, and exploring.

- Can now select one of 4 difficulty levels before starting a game which affects how much food each clan eats (0.1 per turn up to 0.4 per turn).



MAJOR BUGS FIXED


- Fixed very common crash when loading a save file which became corrupted after upgrading the caravan. It is possible to continue old games affected by this bug by not upgrading the caravan. Not a perfect work-around, but it will keep the game going at least.

- Can no longer form alliances with Roman factions. This was a bit of a loophole in the Roman diplo system, and doing so would result in crashes and weird states where you could attack your own units later.


- Fixed crash during the end turn process when an army pillaged a city on top of another structure.



GAMEPLAY TWEAKS


- Bandits are now more aggressive.



MINOR BUGS FIXED


- Fixed bug where the food production upgrade for the Glassmaker, Glassblower, and Cooper weren't working.

- Fixed bug where the angry bandits icon would remain on bandit camps and units after they were no longer angry.

- Fixed typo in Roman Road description tag.

- Fixed bug in diplo screen where diplomatic leverage would be hidden under diplo response buttons if there were too many buttons visible.
< >
Showing 1-7 of 7 comments
Captain_Duck 23 Dec, 2019 @ 8:06pm 
Finished a game with 1.3 and didn't have a single crash. Game seems pretty stable so far.
DFuxa 24 Dec, 2019 @ 3:02am 
Any problems recording it Captain Duck or have you gotten that far yet?
Philippe_at_bay 1 Jan, 2020 @ 9:24am 
Are there any plans to use a real map and historical tribe locations?

I won't even consider buying something like this if it's set in a procedural fantasy land.

clayffo 1 Jan, 2020 @ 2:31pm 
Originally posted by Philippe_at_bay:
Are there any plans to use a real map and historical tribe locations?

I won't even consider buying something like this if it's set in a procedural fantasy land.

Short answer is no
jesus_patriot 9 Jan, 2020 @ 4:16am 
Everything is very small on 4K UHD. Scaling is needed. I have to play 1080p on 43" display instead 4K UHD or QHD, because everything so small(((
Last edited by jesus_patriot; 10 Jan, 2020 @ 1:47am
Elhoim 8 Feb, 2020 @ 2:27pm 
Originally posted by Philippe_at_bay:
Are there any plans to use a real map and historical tribe locations?

Real Europe map is planned, but who knows when.
clayffo 8 Feb, 2020 @ 4:18pm 
short answer is still no. jon said that years ago and hasn't changed his mind. sorry
< >
Showing 1-7 of 7 comments
Per page: 1530 50