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The tooltips should cover all that, you don't need external sources to get going.
Only Active units with a Power stat may fight on the worldmap ie: Hunters, Archers, Spearmen, etc. Explorers can defend themselves, but they cannot initiate combat.
Foraging can be performed by any of the starting Active professions ie: Hunters, Reapers, Gatherers, Diggers, Wood Collectors, and later Trappers.
By "basic supplies" I'm assuming you mean raw materials such as food/wood/stone/cloth? Or are you referring to the supply limit provided by each terrain tile for active units?
Roles you should designate are uniquely subjective to each playthrough, depending on what spawns around you and the traits your clans start with. Lots of cows and sheep nearby? Make a couple hunters, and later switch them up to ranchers & butchers. Got wheat coming out your ears? Send in the reapers to forage, and later upgrade them to farmers and bakers. Chop a few lone forest tiles with wood cutters, and later set up larger logging operations in vast expanses of trees. Nothing nearby of any real use? Pack up your settlement and move it closer to where the goods are.
Would help if you had more of a "balance sheet" view: how much you are likely to expend, and how much you are going to produce in a turn.
Combat system is still woefully underexplained. Archers were melee attacking bandits. There was no explanation on how to actually conduct ranged attacks.
Also, there's a hell of a lot of attrition in winter.
Wasn't having fun so hung it up for now.
Winter is supposed to be punishing for active units on the map. That's a core mechanic of the game. You're forced to prepare for the harsh winter beforehand, otherwise suffer the consequences of being stranded out in the cold. That said, it's also very easy to avoid attrition damage by simply camping your units for a turn and not having them perform any actions if they're outside somewhere with low supply.
I agree that it would be nice to have a better layout for the resources, though it does tell you if you're gaining/losing certain stocks and food consumption is explained more thoroughly in the tooltips over it. Learning what you'll want to focus on is part of learning how to play the game, imo, but in general you want to focus on food production early on followed by a way to make stone blocks for permanent structures later. Any production building made of stone will not cause the resource it's built on to decay over time, which allows you to develop more stable industries.