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Playing this game, one thing that irks me is that fact that we can't disband or banish clans. Obviously having bad clans is a part of gameplay, but it can get to be quite a nuisance if you 'find' a clan a years travel away from your settlement (cause your scout found him), and you can't really use the character.
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Would like to see the buy and sell buys in Caravan be static. Right now you buy something or sell something and the buttons will bounce around depending on the number of items. It is rather annoying.
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Autosaves really should have a self delete function so that there isn't so many of them. Also, it seems I have to manually delete them through my files as in game it freezes.
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Also, I'll note that this game moves pretty fast, which is fine, but I wouldn't mind if perhaps things were slowed down a bit. Slow down how fast clans join you, how fast things are discovered, etc.
Something that defientely needs to be added into this game is some ability to warn you if your clans are slowly dying - either due to lack of supply or what not. Had an army out in the field besieging some bandits. Went to check on them and couldn't find them as they had withered away in the winter.
The same could go for active threats nearby. Maybe a bandit is lurking near your guys or what not. This is something I rather liked from civilization as I could easily keep track of a sprawling empire, even the little settlements where I wouldn't expect anything to happen.
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It would be nice if when looking at enemy units we could see what faction they belong too - not by the color of their banner but actually by it 'telling' us. I see some units running around and i want to know what faction they belong too.
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Okay, managed to play the game until winning finally. Some thoughts then on full playthrough.
Galleys seem a bit odd in that they can carry only one unit - but they can ferry your entire settlement full of units? Personally, perhaps I'd make Galleys capable of carrying more units (say 5?), and include settlements if they have 5 or less clans in them.
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The Naval units are cool and all, but because they have to dock at your settlement it can become a chore if you have two separate bodies of water you want them in. On the winning game I played I never bothered to found a kingdom due to the map having a western/southern and norther/eastern ocean. This was due to managing naval units on both side of a small land mass.
I would perhaps like it if we could perhaps build docks, and specfically make it so that fisherman, galleys, and whatever else floats be produced at said docks.
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I'd perhaps like to see a greater collection of enemies to fight. Maybe on top of bandits we could have wild animals like wolves or the like running around - it isn't like animals weren't still a threat to humans in the dark ages.
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I have to say that the Defenses Rome had were pretty lacking. I marched in their with 5 Knights and pretty well stamped out everything to and on the way into Rome. I realize that is a pretty overwhelming force, but I would think Rome should be able to take quite a beating before falling prey to me.
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Looking at the overall game, I felt that the earlier parts of the game felt too rushed with how many clans you were managing at the start; while later on it felt like unless you had tonnes of Fame producing clans - you weren't really getting that many too quickly. It might be nice if the formula was refined a bit so that you aren't hitting 12 clans as quick as you do early on, and maybe making clans a little easier to come by after hitting 20.
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I'll note that I enjoyed the concept for this game, but I hated the bugs and roughness of it. I plan on doing a Let's Play series for this game but I'm slightly wondering if I should hold off in hopes that an update addresses some issues in this game.
Anyhow, keep up the good work and hopefully refine the game a bit - I'll check back into the game in a few months to see how it has improved.