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for me if the devs do as you say, it probalby will ruin any fun aspects of the game. as i clearly lack the skill you have.
for you it ruins any fun aspects if its still in the game?
the differnce is dificalty and are chosen play styles.
by changing food access, the game will be way to hard for some players. this is why game trianer exist. because game are too difficalt and often delbratly made so.
i hate it when game devs delebratly make their games to hard for avrage players.
i want to enjoy a casual game not feel frostrated at how hard the game was delbratly made.
yet its not that hard to cater for both types of players. its called game difficalty.
Early on your tribe doesn't eat much more than 1 food per turn anyhow, so fixing the bug would only make it very slightly harder to survive the first winter. The bug gets more and more powerful the longer the game goes on.
When I stopped abusing the caravan exploit, I actually learned how food generation works and I was able to have a food surplus without much difficulty. Food buying should definitely be there, of course, but this ratio is really abusive. Ideally buying food should require a higher gold investment, and you could get what you need to go through the winter.
In the tool tips it says 96.88% of food above 72 is going to spoilage
you mean its make the late game playable for me.
what you really need ot request is dificalty levels.
whiel i be playign on ultra easy you cna paly on very hard and we both can be happy with the game.
removign what you feel isa bug and i dotn feel isa but would ruin the game for some and not really makea diffence to you really.
ah and there the real issue.
you used the expoint to learn to imporve. well im in the process of doing the same thing, abait probalby ata slow pace.
remove said expoint and i cant learn to improve, true i'm inclind to be one of those players that will likily enjoy tplayign of the easyest levels as i'm often not aftera chalange, as much a fun game to play while i'm doing other thing.
BUT for me the real kicker here is not the cheap food BUT how abserdly simple it is to make cash with traders if you have a sistuation such as the first map wher you have 4 rivers. 4 rivers and tax colelctor and i'm making 200+ a turn. the 30 food is nice but at that stage its not an issue.
also most caivans made ther bigest proffits from food sales. as its a staple most folks will alwasy need. a super market, is no differnt.
yet its the job of game dificatly level seclect to offer differnt hardness scale in the game. so folsk liek me can start on super easy and work up to god mode, over time.
this beign missing is for me the real issue. its helps us all have the game we wnat to play. sadly in reasont year game have been getting harder and harder to play due to the fact game ahve stoped botherign with game dificalty levels.
it ruins the game when they fail to add dificalty levels. as soem folks liek me will never be able to play as well as others. nor do we truly wish to.
For every non complete noob this exploit makes the whole food aspect meningless. If you have one tradingpost you no longer need to have food income at any stage of the game since you can just buy the food with the gold. That is not fun, it is broken, and should be fixed, also at lower difficulty levels.
also noob is not what i would call other folks as its normaly seen as an insult.
to me it just some tihng folks who tihng there better in some way feel liek expressign ther dislike of folks that whant ot enjoy there game in a mannor you dont like.
ther is no current easy mode. this is an easy mode and helps.
my current game fornistance has me on negative 1 food permantly no matter how much food i'm producing.
which implays a bug.
so this exploit is also helping me.
the game erly access sold and compleate. so yea bugs in a lot of places.
still its fun for a while when your waiting for oter stuff to be ready. same witha lot of things.
If you're not making any food, you're burning an entire turn's worth of food every turn, so it will always display your income as -1 regardless of how much food your tribe eats. If your farmers were producing exactly enough food to feed your tribe for the turn, your income would be +0. If you made twice as much food as you need, it would be +1 (every turn you're making enough food to feed the tribe for the current turn plus one extra turn.)
This really is a huge bug and in my opinion should be fixed asap.