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I think, that to not make such huge difference between early/ late game, it would be good if plants would regrow every spring and wither before winter... Herds should regrow if left alone too. I even was assuming that it is case, but I think its not. And with that if populations would eat more it would be better. And there are other ideas that I came up with:
-apprentices (plantation/ pasture) should not increase production, but after year they should get "seed" so you could build new plantation/ pasture on tile without resource. That was always weird for me, that in games plants and livestock could not be spread...
-populations should have more needs than just food- clothes, tools and weapons etc. for some professions, parchments, meat and alcohol for nobles and if not met, it would decrease their mood
-advanced structures should require steel tools too, and if respawn of resources would be a thing then normal structures should use normal tools.
-population cap until creating kingdom
-roads should be more usefull (increase speed) but use stone
-caravan should count how much you buy/ sell items and adjust its cost (selling 200 olive oil should not give 200 x 1 olive oil value, but for example half, same with buying, and remember previous trades too)
Maybe those changes would be bad, maybe good, but devs for sure will change something, so maybe something from this list ;-)
Jon, between all these posts and the less constructive rants, I think it is clear that there is a growing fanbase for your wonderful brainchild, something I'm sure you won't take for granted. While getting the long list of game breaking bugs out of the way should be priority, I would strongly recommend getting 50% solution on making late-game fun out here much, much sooner than you planned. September is a long, long time away, long enough to turn the most supportive fans away.