Jon Shafer's At the Gates

Jon Shafer's At the Gates

Nephilim666 19 Feb, 2019 @ 4:43pm
Game Crash After Start Screen
No OS turkish version & Settings folder removed -> Still crashes witht he same error:



<a href="https://ibb.co/559YZms"><img src="https://i.ibb.co/559YZms/ice-screenshot-20190220-013504.jpg" alt="ice-screenshot-20190220-013504" border="0"></a>

<a href="https://ibb.co/559YZms"><img src="https://i.ibb.co/khy3Zjq/ice-screenshot-20190220-013504.jpg" alt="ice-screenshot-20190220-013504" border="0"></a>




and here is the logfile:


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Dienstag, 19. Februar 2019 @ 23:58


ERROR ID : [ XNA Framework HiDef profile supports a maximum Texture2D size of 4096 ]


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bei Microsoft . Xna . Framework . Graphics . ProfileCapabilities . ThrowNotSupportedException(String message, Object arg1, Object arg2) bei Microsoft . Xna . Framework . Graphics . Texture2D . ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap) bei Microsoft . Xna . Framework . Graphics . RenderTarget2D . CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) bei Microsoft . Xna . Framework . Graphics . RenderTarget2D . NEW(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) bei AtTheGatesGame . ns_UIControllers . ATGWorldScreen . CreateRenderTargets() bei AtTheGatesGame . ns_UIControllers . ATGWorldScreen . NEW() bei AtTheGatesGame . ns_UIControllers . ATGApplication . CreateWorldScreen() bei AtTheGatesGame . ns_UIControllers . ATGApplication . NewGame_Step1() bei AtTheGatesGame . ns_UIControllers . ATGApplication . Update_NewGameStepNextUpdate(GameTime gameTime) bei AtTheGatesGame . ns_UIControllers . ATGApplication . Update(GameTime gameTime) bei AtTheGatesGame . GameCore . UpdateEx(GameTime gameTime) bei AtTheGatesGame . GameCore . Update(GameTime gameTime) bei Microsoft . Xna . Framework . Game . Tick() bei Microsoft . Xna . Framework . Game . HostIdle(Object sender, EventArgs e) bei Microsoft . Xna . Framework . GameHost . OnIdle() bei Microsoft . Xna . Framework . WindowsGameHost . RunOneFrame() bei Microsoft . Xna . Framework . WindowsGameHost . ApplicationIdle(Object sender, EventArgs e) bei System . Windows . Forms . Application . ThreadContext . System . Windows . Forms . UnsafeNativeMethods . IMsoComponent . FDoIdle(Int32 grfidlef) bei System . Windows . Forms . Application . ComponentManager . System . Windows . Forms . UnsafeNativeMethods . IMsoComponentManager . FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) bei System . Windows . Forms . Application . ThreadContext . RunMessageLoopInner(Int32 reason, ApplicationContext context) bei System . Windows . Forms . Application . ThreadContext . RunMessageLoop(Int32 reason, ApplicationContext context) bei System . Windows . Forms . Application . Run(Form mainForm) bei Microsoft . Xna . Framework . WindowsGameHost . Run() bei Microsoft . Xna . Framework . Game . RunGame(Boolean useBlockingRun) bei Microsoft . Xna . Framework . Game . Run() bei AtTheGatesGame . ProgramCommon . RunGame() bei AtTheGatesGame ProgramCommon . MainEx ( String[] args )










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Mittwoch, 20. Februar 2019 @ 01:35


ERROR ID : [ XNA Framework HiDef profile supports a maximum Texture2D size of 4096 ]


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bei Microsoft . Xna . Framework . Graphics . ProfileCapabilities . ThrowNotSupportedException(String message, Object arg1, Object arg2) bei Microsoft . Xna . Framework . Graphics . Texture2D . ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap) bei Microsoft . Xna . Framework . Graphics . RenderTarget2D . CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) bei Microsoft . Xna . Framework . Graphics . RenderTarget2D . NEW(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) bei AtTheGatesGame . ns_UIControllers . ATGWorldScreen . CreateRenderTargets() bei AtTheGatesGame . ns_UIControllers . ATGWorldScreen . NEW() bei AtTheGatesGame . ns_UIControllers . ATGApplication . CreateWorldScreen() bei AtTheGatesGame . ns_UIControllers . ATGApplication . NewGame_Step1() bei AtTheGatesGame . ns_UIControllers . ATGApplication . Update_NewGameStepNextUpdate(GameTime gameTime) bei AtTheGatesGame . ns_UIControllers . ATGApplication . Update(GameTime gameTime) bei AtTheGatesGame . GameCore . UpdateEx(GameTime gameTime) bei AtTheGatesGame . GameCore . Update(GameTime gameTime) bei Microsoft . Xna . Framework . Game . Tick() bei Microsoft . Xna . Framework . Game . HostIdle(Object sender, EventArgs e) bei Microsoft . Xna . Framework . GameHost . OnIdle() bei Microsoft . Xna . Framework . WindowsGameHost . RunOneFrame() bei Microsoft . Xna . Framework . WindowsGameHost . ApplicationIdle(Object sender, EventArgs e) bei System . Windows . Forms . Application . ThreadContext . System . Windows . Forms . UnsafeNativeMethods . IMsoComponent . FDoIdle(Int32 grfidlef) bei System . Windows . Forms . Application . ComponentManager . System . Windows . Forms . UnsafeNativeMethods . IMsoComponentManager . FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) bei System . Windows . Forms . Application . ThreadContext . RunMessageLoopInner(Int32 reason, ApplicationContext context) bei System . Windows . Forms . Application . ThreadContext . RunMessageLoop(Int32 reason, ApplicationContext context) bei System . Windows . Forms . Application . Run(Form mainForm) bei Microsoft . Xna . Framework . WindowsGameHost . Run() bei Microsoft . Xna . Framework . Game . RunGame(Boolean useBlockingRun) bei Microsoft . Xna . Framework . Game . Run() bei AtTheGatesGame . ProgramCommon . RunGame() bei AtTheGatesGame ProgramCommon . MainEx ( String[] args )



last question before going to claim a refund: what about resolution ? can it be changed from my 3 monitor setup with 7680x1440 to a single monitor with 2560x1440 ? if so, I've to write some lines in the settings and the according folder, right... but according to some forum answers here this folder has to be deleted so the game could start. this seems to be a dilemma.