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We , well most of us, know the game is broken and abandoned. Watch out for the few fan boys that are still hanging on
I know it has been sometime but it is always worth let a warning for new comers.
He over-reached on a game genre that is insanely difficult to make as a solo dev, let alone a small team.
I agree that it's not worth buying, but there are games much more deserving of "money grabber".
He put waaaaaay too much effort into it to up and leave without good reason.
Jon Shafer
@JonShaferDesign
·
Jun 11
AtG's original 2012 design actually didn't include clans so this was a huge design shift. I came up with most of the design on the fly rather than drawing inspiration from specific games. Much of that work was bottom-up, just plugging things together and seeing what was fun.
Jon Shafer
@JonShaferDesign
Replying to
@JonShaferDesign
and
@RepswalS
Not everything worked out in the end, but I do think I was onto something given the huge extent to which the strategy genre has shifted towards a character/narrative focus over the past decade. Wish I'd had a bigger team to flesh out the idea!
See "Old World" by another ex-Civ-er (still like ATG's design better though)
This game goes on my list of "gems that fizzled", along with "Great Invasions" by Thibaut.
---
One day somebody's gonna get it right. Just Kickstart ATG2 already :)
Sometimes things aren't as clear as internet warriors make it out to be.
Things happen. Life happens.
He went balls deep on the hardest game genre to make, coding wise. He ended up not in a good position mentally or physically. As in quite likely near death. He gave everything to the game. Literally.
(he may even be dead since as far as I know, he hasnt been seen anywhere in months)
His blogpost for anyone that cares.
https://jonshaferondesign.com/2019/01/09/how-at-the-gates-took-7-years-of-my-life-and-nearly-the-rest/