Jon Shafer's At the Gates

Jon Shafer's At the Gates

Dear, Jon Some thoughts By GB
Tech tree: I would like to see some changes so here are my proposals (I did not have the tech tree open at the time of writing this)

Hunter moves to animal husbandry
Explorer moves to Honor
Watchman moves to Diplo (the bottom tech tree)
Galley moves to Honor
Feast master (honor) moves to diplo

Here are the why's:

Galley and explorer get upgrades to their attack damage
Watchman and feast master do not get fighting upgrades
The Watchman sits in a tower
The Huntsman currently gets fighting upgrades instead of hunting upgrades, which I feel would fit a provider of meat

Having diplo clans exploring ruins and sailing the seas takes away from the many jobs that a diplo can do. Such as Money, Fame, and technology. There is still the Surveyor and Trader that sit outside of the village so adding a Watchman plus the, in town Feast master would add one more sit at home job for diplo.
~ I love roads so another grumpy Surveyor or Watchman wouldn't be a problem ~

Galleys mostly help with transporting military units, explorers and civilians. Since they have an attack power upgrade they would fit nicely in the Honor tech tree
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Showing 1-9 of 9 comments
I like space info 15 Mar, 2021 @ 12:14am 
Just wanna add before anyone tries to tell me not to post anything for some odd reason

At the Gates was released on January 23'rd 2019 and is only in it's 3'rd year. It got updated in the summer of 2020 so a new update is expected (by me) sometime soon

I also said Huntsman instead of Hunter in the Here are the why's:
Although the Huntsman would be a great fit for animal husbandry, I just don't know what would be swapped out as that would leave Honor down 2 and animal husbandry up 2
Last edited by I like space info; 15 Mar, 2021 @ 12:16am
Ryan42 16 Mar, 2021 @ 10:34am 
These subjective balance changes are better off as suggestions for mods. Let Jon spend his time on more important things (AI), he doesn't spend much time on it these days, so the little time he spends better be spent productively
I like space info 16 Mar, 2021 @ 7:51pm 
I haven't seen any AI issues? What are they?
clayffo 17 Mar, 2021 @ 9:59am 
Originally posted by Clear:
I haven't seen any AI issues? What are they?

just to name a few and this is from memory since i haven't played in 6 months

1. western romans and mongols will wreck u immediately if you start near them. no way to get them to stop ; only thing u can do is reroll a new game
2. if you are not near said factions, they will wipe each other and every other faction out by mid game. it looks post apocalyptic
3. neutrals all have the same names and there's really no way to know who you're declaring war on
4. AI factions don't know how to develop. they only work with what they start with. they end up all stacked in the village with nothing to do mid to late game
5. your people will kill themselves in the winter if you don't manually stop them from doing so
6. no way of negotiating trade agreements with other factions
7. if you get even close to another factions' borders with an explorer they will give you a warning then declare war. No way to stop this other than back away quickly
I like space info 17 Mar, 2021 @ 7:03pm 
Originally posted by clayffo:
Originally posted by Clear:
I haven't seen any AI issues? What are they?

just to name a few and this is from memory since i haven't played in 6 months

1. western romans and mongols will wreck u immediately if you start near them. no way to get them to stop ; only thing u can do is reroll a new game
2. if you are not near said factions, they will wipe each other and every other faction out by mid game. it looks post apocalyptic
3. neutrals all have the same names and there's really no way to know who you're declaring war on
4. AI factions don't know how to develop. they only work with what they start with. they end up all stacked in the village with nothing to do mid to late game
5. your people will kill themselves in the winter if you don't manually stop them from doing so
6. no way of negotiating trade agreements with other factions
7. if you get even close to another factions' borders with an explorer they will give you a warning then declare war. No way to stop this other than back away quickly

1. not a bug. I am pretty sure it is intended, I built a galley and left their land. I found an uninhabited island to claim for myself

2. yeah that ♥♥♥♥ happened ( IRL as well ) I don't see that as an issue. Most, if not all X4 games that include Wars have that happen

3. They're your no name brand food

4. Your food is molddy

5. You slave driver you

6. Yeah some trade agreements would be cool ~ I have an ally so trading with him would be pretty cool. ALthough that would be a feature we would like to have added and not an AI bug. Still 'trippy hippy strobe lights, glitter bombs going off' uck yeah I would love some TD's with my ally

7. I have built roads in other nations they are pretty chill. Did you piss them off? Well I should actually ask the opposite. Did you pucker up first?
clayffo 18 Mar, 2021 @ 10:11am 
Oh also the romans will give you impossible missions like destroying a barb camp across the map .

Additionally they don’t specifically call out a camp so it’s a crapshoot if you get the right one
I like space info 18 Mar, 2021 @ 7:24pm 
Originally posted by clayffo:
Oh also the romans will give you impossible missions like destroying a barb camp across the map .

Additionally they don’t specifically call out a camp so it’s a crapshoot if you get the right one
Yeaaah. I got that mission. I had only a year to do it and my army was tied up with my own barbarian problems. They did however call out a camp so I did know which one. It was half way across the world from my army lol
Sparazard 25 Mar, 2021 @ 8:18pm 
Yay! Some positivity!!!
I like space info 26 Mar, 2021 @ 9:28am 
Yaay!!
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