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Right now it consists of producing coal and training a coin maker and buy everything you need from the caravan.
It is just too easy to do it that I dont find myself playing any other way.
Generally the difficulty scales down massively after the early game.
So still lots to do here, but it is a relaxing game and makes some fun for a few hours.
The list is almost endless with bugs and glitches and unimplemented concepts. There is still absolutely no end game whatsoever, like Neodymus stated, once you've progressed passed the first year or two, you're all of a sudden a self sustaining titan of industry and absolutely nothing can stand in your way. The enemy faction AI is utterly non-existent, and pose absolutely no threat to you as you steamroll them into oblivion with lancers, men at arms, and eventually knights.
As it stands right now, JS's At the Gates is an industry and production chain simulator, and it doesn't take you very long at all to become 100% self-sufficient.
I would wait until at least 5 more patches similar to this one come out before purchasing this title.
And I hate that it was released like this, I ♥♥♥♥♥♥♥ love this game, but it's so broken.
I wish you find a way to turn this into the pearl it can be Jon! I have unlocked 4 factions in my first game, and I will come back to it anyway, as it is a special game, ambiance, that I love. But this game is not yet enough hard once you've got your economy settled. I'm eager to see your next updates!
Supply and Commodity Exchange System: I found it a bit simplistic that as soon as a finished resource was produced it would immediately be in the stock. It would be more realistic for it to be stored in the place of production and then transported by porters to a marshalling yard which would then train caravans either to our "capital" or to "another capital" for sell the goods, at a time that could be fixed, to avoid the winter for example. If a production center is on an island, it would be necessary to create a port that would transport them by sea to another port (as in Anno 1404).