STAR WARS™: Bounty Hunter™

STAR WARS™: Bounty Hunter™

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[PSA]: The data.buny files can now be extracted by QuickBMS!
Someone made a script file for the game so we can now extract all the files from data.buny: https://reshax.com/files/file/83-bountyhunter_pcbms/

The files however don't seem to be simple; the texture files can't be open with GIMP (just the jetpack textures). However, this is a huge breakthrough!

EDIT: fixed link
Last edited by Erusean Air Force; 25 Jan @ 3:16pm
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Showing 1-15 of 31 comments
Not only extract, you can pack the files too ☝️

Originally posted by Erusean Air Force:
The files however don't seem to be simple; the texture files can't be open with GIMP (just the jetpack textures).

Did you tried to open textures with paint net ?
Last edited by ivanproff; 13 Jan @ 9:25pm
Originally posted by ivanproff:
Not only extract, you can pack the files too ☝️

Originally posted by Erusean Air Force:
The files however don't seem to be simple; the texture files can't be open with GIMP (just the jetpack textures).

Did you tried to open textures with paint net ?


Yeah I just discovered both. Already replaced one of the Twi'leks in Act 2 Level 1 with another. My goal is to see if I can get all weapons at the start of the level.
ivanproff 13 Jan @ 11:58pm 
Originally posted by Erusean Air Force:
Already replaced one of the Twi'leks in Act 2 Level 1 with another.
Does it mean model swap?😱

Or you're talking about textures?
Originally posted by ivanproff:
Originally posted by Erusean Air Force:
Already replaced one of the Twi'leks in Act 2 Level 1 with another.
Does it mean model swap?😱

Or you're talking about textures?

Both model swap AND textures
ivanproff 14 Jan @ 12:17am 
Originally posted by Erusean Air Force:
Originally posted by ivanproff:
Does it mean model swap?😱

Or you're talking about textures?

Both model swap AND textures
Just wow, can't wait to get home and try this myself 😲
Originally posted by ivanproff:
Originally posted by Erusean Air Force:

Both model swap AND textures
Just wow, can't wait to get home and try this myself 😲

Here I replaced the Twi'lek with a Bando Gora. I thought I could see it dance but by default it seems it uses the same animations as the original: https://ibb.co/vBd9XbV

Also, since I simply replaced a civilian model, it will not attack you and it has the same health as a civie. It will still die giving off that red aura though: https://ibb.co/1ZJ0Jnc
Last edited by Erusean Air Force; 14 Jan @ 8:55pm
We have a breakthrough. This is incredible.


I look forward to seeing mods eventually make their way online.
Originally posted by Tom China:
We have a breakthrough. This is incredible.


I look forward to seeing mods eventually make their way online.

For now, replacing textures and models is the easy part (check the screenshots I posted here). It's now getting them in a proper distributive format as all the files are condensed into one. Making a .buny is not possible either (at least AFAIK).
What about remapping or reshade mods and sound?
Originally posted by Rogue Enforcer:
What about remapping or reshade mods and sound?

Dont know how to do that at the moment. Sound files are in .fsb format and so most sounds are in one files. I think this is how it was for many PS2 games. After researching online, it is possible, but I need to find the tools to do so.
Kira 26 Jan @ 3:44pm 
Is there any way to modify game logic at all?

I've always wanted to change a few aspects of the game, like reducing the amount of respawning enemies on certain maps, or keeping corpses around after they die.
Originally posted by Kira:
Is there any way to modify game logic at all?

I've always wanted to change a few aspects of the game, like reducing the amount of respawning enemies on certain maps, or keeping corpses around after they die.

None that I know of.
I now wait patiently for an all silver armor mod. Because yes. I'm one of THOSE.
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