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Also, the levels in Joe Danger 2 are blurry. No problem in JD1, but when I run a level in JD2 the level looks out of focus until Joe crosses the finish line.
Also, just consider yourself luckly if an Intel HD can run it fine for a moment, if it's not, then it's just the way it is as it's not designed for gaming.
I might say ok if it was able to run them at max with TressFX but mid...
What's your specs anyway?
Laptop aren't meant for gaming anyway.
Even if it's a good "graphic chipset" it won't perform as good as any physical dedicated tower videocard. And devs tend to focus on desktop version of the cards rather than mobile so it's normal.
You keep complain that the game run bad but still haven't listed your specs.
You might wanna list them if you want the devs to test on a similar machine and try to find why it's having difficulty to run.
Because without any of those infos, it's impossible.
Edit:
"I have the same issue with both games and I am running on Intel HD Integrated Graphics "
https://steamhost.cn/steamcommunity_com/app/242110/discussions/0/864971660907233577/#c86497166
So you are trying to run this on a Intel HD, that's why it's run bad. IT'S NOT MEANT FOR GAMING.
Just consider yourself lucky if your intel HD run Skyrim (And anyway surely not at amx settings) but don't complain if you can't run X game because you have a graphic chipset that is mostly designed for desktop application but not games.
If skyrim run on a such cheap graphic chipset, it's also mean they spended a TONS and TONS of money just to run a game on a crappy graphic chipset. So be glad they did, but don't except it's happen withEVERY games.
Get yourself a real gaming computer and you won't have those issues with any games.
Many indie devs don't have the resources to create next CryEngine or Unreal Engine but companies like Crytek and Epic do have the resources.
It was mostly to tell him it's not because a game is AAA mean it's gonna ask more.
Joe Danger 2 though has a bizarre issue where some levels actually run at half-speed at 30 fps, making them ridiculously easy to complete as you can imagine. Some levels start at 30 fps then jump to 60 fps and some run fine at 60 fps. It seems completely random. The game otherwise works fine with no crashes. It's a shame that these issues occur because both games are absolutely terrific fun to play and two of the best Indie games I've ever had the pleasure of playing, granted I'm familiar with them from my PS3 and Xbox 360.
I did try enabling Triple Buffering in the NVIDIA control panel's Joe Danger game profile since that setting is for OpenGL games (which Joe Danger/Joe Danger 2 use) but it makes no difference at all to this bizarre framerate behaviour. Hopefully this issue can be quickly fixed because I'm itching to play these sublime little games. :)
P.S. I'm using Adaptive Performance in my Global driver settings and have not yet tried forcing Prefer Maximum Performance for the Joe Danger profile to see if that resolves the framerate issue.
It's not equivalent of a desktop version of 7970 either 7870.