Vector Thrust

Vector Thrust

View Stats:
Sir Geeks 1 Aug, 2017 @ 6:54am
Contacting the Creator
Hello, is there a way to contact the creator of the game?
< >
Showing 1-15 of 27 comments
Kira Von Black 3 Aug, 2017 @ 7:44pm 
not that i know...
EDF Ranger 12 Aug, 2017 @ 4:14am 
Perhaps you can try contacting the publisher instead which is Iceberg Interactive. Maybe they'll try to get in touch with the dev.
Some Random Avali 19 Sep, 2017 @ 7:53pm 
It's fairly clear that the creator does not care for contacting the community at this point. It was yet another early-access cash grab, probably because he got tired of developing the game for free initially and decided to see if a publisher would take him up. And just like that, he drops off the face of the planet as soon as sales start to dip.

Hell, the least he could have done is release the source, such that others could keep up where he left off.
EDF Ranger 19 Sep, 2017 @ 11:58pm 
Oh, well. There goes the Ace Combat-esque indie game. Such a shame. This game had so much potential.

Good thing we already have Ace Combat 7 on the horizon and it's heading towards Steam next year.
Wheaton Adams 22 Sep, 2017 @ 3:48am 
I believe it had more something to do with a general lack of direction and wrong priorities. VT never knew if it wanted to be a realistic-ish simulator, an Ace Combat clone, or a concept craft museum ( just look at how many playable variants there are ).

Instead of excelling in one area in particular (and I think VT should simply have gone the AC clone route all the way and assume that choice), VT falls flat in the middle. Jack of all trades but master of none.

Thankfully, there's not only AC7, but Project Wingman on the horizon. I'm waiting for PW's next demo, and apparently, there may be a crowdfunding thing coming on soon.

As for contacting the creator, at least I think someone should try contacting Iceberg instead and see if we can bargain to obtain the source code or something. That, or somehow someone makes a DLL injector for the game that adds exception handling to prevent most crashes, and, someone should release an AC3 remake on that game, that would solve it all, but, the chances of this happening are small as f*ck.
Last edited by Wheaton Adams; 22 Sep, 2017 @ 3:50am
Seinekar 2 Oct, 2017 @ 11:44pm 
Would be nice if any1, or modding community, could just fix broken parts of the game to make it... well. A full game. It already seemed kinda close.
Crabe Regum 27 Oct, 2017 @ 12:54am 
Its worth noting, that the Creator wasnt initially apprehensive on release, he allowed the adding of him to friends lists.

He hasnt been on, according to steam for "More than a Year". Its safe to say that something came up, I do recall him mentioning something very personal.

As for source code, definitely contacting Iceberg would be the right choice I guess.
It's a shame, really. The game is just what you want it to be, when it works. I haven't been able to run it since upgrading my gfx card.

Are there limitations to the point where the 'ol "community bugfix patch" can't do enough? It's a solid base game, and with the moddability of it, it has serious potential. But... So do so many early-access titles that turn into basically vaporware.
Sir Geeks 1 Nov, 2017 @ 6:40pm 
Hey guys, its been a minute since Ive been on due to personal loss and moving to a new place. I contacted Iceberg Interactive in regards to the crashing as well as to reach out to the creator. They told me to submit the specs of my computer and contact another element of the company but it took them a while to respond to the first email and I am still waiting on a response from the second email.
Greg 3 Dec, 2017 @ 2:06pm 
so airkid, any news?
Last edited by Greg; 3 Dec, 2017 @ 2:15pm
Sir Geeks 9 Jan, 2018 @ 10:09pm 
Sadly none at all. I have sent emails to iceberg interactive and told them the issue and still wasnt able to reach the creator
RaptorGod 21 Jan, 2018 @ 6:21pm 
It's a shame what has happened to this game. Had alot of potential but now its a shadow of its former glory.
Mattoropael 29 Jan, 2018 @ 9:05am 
Originally posted by RaptorGod:
It's a shame what has happened to this game. Had alot of potential but now its a shadow of its former glory.

Worst of all it doesn't even work for me. It crashes after every mission, I submitted the logs to TS prior to him disappearing off the face of the planet, and a fix never materialized.

Can't even entertain myself by making absurd battle scenarios anymore.
Technical Monkey 27 Jun, 2018 @ 7:39pm 
Originally posted by FRWheaton:
I believe it had more something to do with a general lack of direction and wrong priorities. VT never knew if it wanted to be a realistic-ish simulator, an Ace Combat clone, or a concept craft museum ( just look at how many playable variants there are ).

Instead of excelling in one area in particular (and I think VT should simply have gone the AC clone route all the way and assume that choice), VT falls flat in the middle. Jack of all trades but master of none.

Thankfully, there's not only AC7, but Project Wingman on the horizon. I'm waiting for PW's next demo, and apparently, there may be a crowdfunding thing coming on soon.

As for contacting the creator, at least I think someone should try contacting Iceberg instead and see if we can bargain to obtain the source code or something. That, or somehow someone makes a DLL injector for the game that adds exception handling to prevent most crashes, and, someone should release an AC3 remake on that game, that would solve it all, but, the chances of this happening are small as f*ck.

Curiously enough, Jose Pavli, who composed the OST of this game, also composes the music of Project Wingman. Maybe if someone speaks with him, as he has a YT and Facebook page, maybe he could knew something.
Kira Von Black 1 Jul, 2018 @ 3:17pm 
yeah, if we can contact someone that has acess to the code, it would be marvelous... i wanna continue to mod for this game... but ♥♥♥♥♥♥♥♥ it is hard sometimes. i got some limited success with custom interchangeable music during missions, but at this point i don't know how the hell this works... it only does when it wants to. (for example, in the battlescene folder, i create a mission and put inside the custom musics for hangar,Briefing,debriefing,etc... i know what archives to replace with, and still mantain the original music for the vanilla stuff, they are: VT_Briefing2.ogg, VT_Debriefing.ogg, VT_InterMiss.ogg, VT_SelPlane.ogg; for some custom content, it works flawlessly as it should, VT plays the music inside the mission folder instead of the media/music folder. for others tho, it completely ignores the overwrite command, even if i put it explicitly to overwrite with the CustomMusic= command in the Tabs inside the .Msn archive. i don't know how, or why it decides to do it when it wants... but i digress...)

some configs i know it is me ♥♥♥♥♥♥♥ up with my programing (i am not an expert coder after all), like leaving an open thread (for example programing an unit to flee to a point on the map and add a trigger if does so, and programing a trigger if the unit is destroyed without puting a trigger state command to shutdown the first trigger.), but other times, i find that is just impossible to know on what the game (or me) is ♥♥♥♥♥♥♥ up. log files don't help much, as to tell: oh there is a file missing here and there, but i can see some of them were deliberate, like the smokeless missiles, but this makes the program unstable as ♥♥♥♥, so i need to manually check each vanilla missile and see wich ones have or don't have smoke to add it. suffering because there is no accent support and want to write some dialogue for a mission/campaign in portuguese (honestly don't even try using accents and other symbols... it does not work at all)... stuff like that... makes the program super unstable as all hell... i would want the source code so i could see more internally on what am i doing wrong and overall improve myself and other guys, releasing some template stuff to make people not suffer nearly as much as i am now.

it goes without saying that this game is a guilty pleasure to me (i've put after all 400+ hours on it modding this thing to death). but i think i may be hitting a brick wall on what i can and cannot do with it as of now. i mean, i can program a fully functional AI Aigaion that shoots in all directions and rains missiles, a fully spherical Planet on the background of the space map, but i cannot polish up the presentation to release missions and stuff for you guys... for years i yell at the guy that makes this game: make a visual GUI for Cutscenes. iron out the exceptions... come on... we have nearly moded 500 planes into the game, knowledge to make maps (i at least can do it with single texture files for example, i know there is guys who can do better than me), storytelling to give and sell, but the program at this state is holding us down. and i am so frustrated because of it. is such easy to mod this, if you know what you're doing, but it is too unstable to be worth it. is trully a shame. TT.TT
(also, yes i plan to release another plane and object patch, i just need to finish my college chores like CCT and other final exams... it may take a while, but it will come, unless i die before it)
Last edited by Kira Von Black; 1 Jul, 2018 @ 3:26pm
< >
Showing 1-15 of 27 comments
Per page: 1530 50