Vector Thrust

Vector Thrust

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timeSymmetry  [developer] 14 Jul, 2016 @ 8:11am
Update v.1.500: changelog
Here is the full change list:

Code_________________________________________

X- Added Workshop controls in the editor menu

X- Multiplayer: Fixed crash in Lobby
X- Multiplayer: Fixed combo box for "Missile type" not displaying the selected style by default

X- Fixed Complex and Space map name in skirmish
X- Fixed "Hit" indicator being displayed with a NPC hits other target with gun
X- Added new game play mechanic: Zoom Climb
X- Fixed the spawn orientation in skirmish
X- Enabled duplicate button in the editor
X- Fixed in the editor some fields of Trigger_CampUnitSelect not working
X- Fixed in the editor some fields of Trigger_CampSpWeapSelect not working
X- Fixed in the editor some fields of Trigger_CampSkinSelect not working
X- Fixed weapons transparency in the splash screen

Aircraft_________________________________________

X- Added new aircraft: F-5E
X- Added new aircraft: Rafale B01


X- N-156F_E: Tweaked Aircraft Specs
X- N-156F_L: Tweaked Aircraft Specs
X- YF-5: Tweaked Aircraft Specs
X- F-5A: Tweaked Aircraft Specs
X- F-5Alpha: Tweaked Aircraft Specs
X- F-5AD: Tweaked Aircraft Specs
X- MiG-28: Tweaked Aircraft Specs

X- BOP: Tweaked textures
X- BOP: Added hardpoint models
X- BOP: Tweaked Aircraft Specs

X- XF-104: Tweaked Mission
X- YF-104A: Tweaked Mission

X- Mirage F2: Tweaked Aircraft loadout

X- Mirage F1CR: Tweaked Aircraft loadout
X- Mirage F1C: Tweaked Aircraft loadout
X- Mirage F1C-200: Tweaked Aircraft loadout
X- Mirage F1E: Tweaked Aircraft loadout
X- Mirage F1AZ: Tweaked Aircraft loadout
X- Mirage F1B: Tweaked Aircraft loadout
X- Mirage F1CT: Tweaked Aircraft loadout
X- Mirage F1M: Tweaked Aircraft loadout
X- Mirage MF-2000: Tweaked Aircraft loadout



X- A-10A: Tweaked camera position
X- A-10C: Tweaked camera position
X- YA-10A: Tweaked camera position
X- U-10D: Tweaked camera position

X- Cavalier C: Tweaked camera position
X- Cavalier E: Tweaked camera position

X- CL-1000-53: Tweaked camera position

X- F-104A: Tweaked camera position
X- F-104B: Tweaked camera position
X- F-104C: Tweaked camera position
X- F-104D: Tweaked camera position
X- F-104G: Tweaked camera position
X- F-104G-CCV: Tweaked camera position
X- F-104G-HA: Tweaked camera position
X- F-104S: Tweaked camera position
X- F-104S ASA: Tweaked camera position
X- F-104S ASA M: Tweaked camera position
X- F-104 VTOL: Tweaked camera position
X- YF-104A: Tweaked camera position
X- XF-104: Tweaked camera position
X- NF-104A: Tweaked camera position

X- F-5A: Tweaked camera position
X- F-5AD: Tweaked camera position
X- YF-5A: Tweaked camera position
X- F-5Alpha: Tweaked camera position
X- Mig-28: Tweaked camera position
X- N-156F_E: Tweaked camera position
X- N-156F_L: Tweaked camera position

X- S 210B: Tweaked camera position
X- S 210B: Tweaked engine Effect
X- S 35E: Tweaked camera position
X- S 35-1: Tweaked camera position
X- J-35A S: Tweaked camera position
X- J-35A L: Tweaked camera position
X- J-35B: Tweaked camera position
X- J-35D: Tweaked camera position
X- J-35F: Tweaked camera position
X- J-35J: Tweaked camera position
X- J-35 MOD LV4: Tweaked camera position

X- F-36C: Tweaked camera position

X- Lampyrudae1: Tweaked camera position
X- Lampyrudae2: Tweaked camera position
X- Lampyrudae3: Tweaked camera position

X- NearHaveBlue: Tweaked camera position

X- LA-2000: Tweaked camera position

X- P-24: Tweaked camera position
X- S-24A: Tweaked camera position

X- P.125 ECR: Tweaked camera position

X- Mirage F1 M53: Tweaked camera position
X- Mirage F1 Proto: Tweaked camera position
X- Mirage F1 AZ: Tweaked camera position
X- Mirage F1 B: Tweaked camera position
X- Mirage F1 C: Tweaked camera position
X- Mirage F1 C-200: Tweaked camera position
X- Mirage F1 CR: Tweaked camera position
X- Mirage F1 CT: Tweaked camera position
X- Mirage F1 E: Tweaked camera position
X- Mirage F1 M: Tweaked camera position
X- Mirage F1 MF2000: Tweaked camera position

X- Mirage F2: Tweaked camera position

X- SPB T8: Tweaked camera position
X- Su-25: Tweaked camera position
X- Su-25K: Tweaked camera position
X- Su-25KM: Tweaked camera position
X- Su-25SM: Tweaked camera position
X- Su-25T: Tweaked camera position
X- Su-25TM: Tweaked camera position
X- Su-25U3: Tweaked camera position
X- Su-25UB: Tweaked camera position
X- Su-25UBM: Tweaked camera position
X- Su-25UTG: Tweaked camera position

X- YF-23MOD: Tweaked camera position
X- YF-23 ACTIVE: Tweaked camera position
X- YF-23 Pav1: Tweaked camera position
X- YF-23 Pav2: Tweaked camera position

X- MIG-23-01: Tweaked camera position
X- MIG-23M: Tweaked camera position
X- MIG-23ML: Tweaked camera position
X- MIG-23MLA: Tweaked camera position
X- MIG-23P: Tweaked camera position
X- MIG-23S: Tweaked camera position
X- MIG-27M: Tweaked camera position


X- Mirage F1.M53: Tweaked textures
X- Mirage F1.M53: Added hardpoint models

X- Mirage F1 Proto: Tweaked textures
X- Mirage F1 Proto: Added hardpoint models

X- Mirage F1AZ: Tweaked textures
X- Mirage F1AZ: Added hardpoint models

X- Mirage F1B: Tweaked textures
X- Mirage F1B: Added hardpoint models

X- Mirage F1C: Tweaked textures
X- Mirage F1C: Added hardpoint models

X- Mirage F1C-200: Tweaked textures
X- Mirage F1C-200: Added hardpoint models

X- Mirage F1CR: Tweaked textures
X- Mirage F1CR: Added hardpoint models

X- Mirage F1CT: Tweaked textures
X- Mirage F1CT: Added hardpoint models

X- Mirage F1E: Tweaked textures
X- Mirage F1E: Added hardpoint models

X- Mirage F1M: Tweaked textures
X- Mirage F1M: Added hardpoint models

X- Mirage MF2000: Tweaked textures
X- Mirage MF2000: Added hardpoint models


X- Cavalier C: Fixed role
X- F-4E: Fixed Start Year
X- F-4E Late: Fixed Start Year
X- F-4F: Fixed Start Year
X- F-4F-ICE: Fixed Start Year
X- F-4O: Fixed Start Year
X- F-4Z: Fixed Start Year
X- F-36: Fixed role

Aircraft Skins_________________________________________
X- Added emblem for legion skins
X- F-16FSW: Added LEGION Skin
X- F-22X: Added LEGION Skin
X- Q-7: Added LEGION Skin

X- YF-22:Added Nyria Skin

X- F-22V:Added Argulia Skin
X- F-22V:Tweaked Murrain Skin

X- F-15Z:Tweaked Squalus Skin

Challenges_________________________________________
X- F-7A: Added challenge name
X- F-7A: Tweaked Mission
X- F-7A: Tweaked time goals
X- F-7A: Tweaked challenge rules text

X- F-7B: Added challenge name
X- F-7B: Tweaked time goals

X- F-7M: Added challenge name
X- F-7M: Tweaked time goals

X- F-7PG: Added challenge name
X- F-7PG: Tweaked time goals
X- F-7PG: Fixed Challenge goal


X- F-15D: Added challenge name
X- F-15D: Tweaked time goals

X- F-15J: Tweaked Mission

X- J-7I: Tweaked Mission
X- J-7I: Tweaked time goals
X- J-7I: Tweaked challenge rules text

X- J-7II: Tweaked Mission
X- J-7II: Tweaked time goals
X- J-7II: Tweaked challenge rules text

X- J-7M: Tweaked Mission
X- J-7M: Tweaked time goals
X- J-7M: Tweaked challenge rules text

X- J-7III: Tweaked Mission
X- J-7III: Tweaked time goals
X- J-7III: Tweaked challenge rules text

X- J-7E: Tweaked Mission
X- J-7E: Tweaked time goals
X- J-7E: Tweaked challenge rules text

X- J-7FS: Tweaked Mission
X- J-7FS: Tweaked time goals
X- J-7FS: Tweaked challenge rules text

X- Fixed access to J-7 and following families
X- Added CL-282 in the challenge list

Weapons_________________________________________
X- K-77M: Added weapon
X- K-77ME: Added weapon
X- K-77P: Added weapon
X- R.530EM: Added weapon
X- R.530IR: Added weapon
X- Super 530F: Added weapon
X- Super 530D: Added weapon
X- HAVE DASH II: Added weapon
X- SAMP T200: Added weapon
X- KH-45P: Added weapon
X- AAM-N-4: Added weapon

X- SAMP_BL4: Added weapon
X- Viper: Added weapon
X- KS-172_Mod1: Added weapon

X- AIM-9X BII: Added weapon
X- AIM-9X BIII: Added weapon

X Fixed AS-30L weapon Model
X Fixed AS-30 weapon Model

X Fixed AS-30L weapon Specs


This update also includes the unofficial patch 1, that can be found in moddb.
with it, it adds the following:

Added

Weapons:

AIM-9B - Normal missile
PL-2 - Normal missile
R-3S (K-13S) - Normal missile
R-3R (K-13R), SARH-variant of the R-3 - SAAM
PL-5, similar to the AIM-9L/M - Normal missile
PL-11, similar to the AIM-7E - SAAM
R-23R - SAAM
R-23T - XMAA
AIM-9X Block II - QAAM
AIM-9X Block III - Normal missile
R-73 (RMD-1) - Normal missile
R-73M (RMD-2) - QAAM
K-74 (RVV-MD) - Normal missile

Additional weapon data for the L1WAC-2B, allowing for a directed-energy weapon with damage values closer to other SP weapons
Weapon data created for the R-55, allowing it to be used

Scene objects (destructible buildings and such):

Industrial Building, variant A
Industrial Building, variant B
Space launch platform, variant A
Runway, variant A
Smokestack, variant A
Space rocket, variant A

Structures (indestructible objects that allow other units to be places on them):

City building, variant-A (Modern skyscraper)
City building, variant-A, Night version
City building, variant-B (5-story building)
City building, variant-B, Night version
Oil drilling platform, variant A
Powerplant Chimney, variant A


Changed

Loadouts to the following families to apply new weapons:
F-22
F-35
F-5
XF10F
F-104
J/F-7
MiG-21
MiG-23
MiG-29
MiG-31
Su-27

Loadouts to the following families / aircraft to apply previous bay updates:
Bird of Prey
J-31
F-22
F-35
F-36
Su-47
MRE
TDEFS
X-32A
F-120C

Corrections to .inis to remove references to the Shafrir-2 on affected PL-series missiles and AIM-9HAP

Corrected in-game references to AIM-9 series (AIM_9 -> AIM-9)
Filenames unchanged to maintain integrity

Fixed file reference to allow loading of RBL-755 texture

Fixed the F-15Z loading its default damage skin when selecting the Squalus skin
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Showing 1-12 of 12 comments
WestSideWeber 14 Jul, 2016 @ 9:14am 
Thank you so much! Just updated and it's looking good. But, I've never had a game that added steam workshop after i purchased it, so I don't know how long it takes or whatnot, but as on now there doesn't seem to be a workshop tab on the vector thrust page. Is it just not integrated yet? or is there a problem or something? Thanks!
bambusek 14 Jul, 2016 @ 9:39am 
It probably must take some time for Steam to activate workshop for Vector Thrust. As for now, it is not available. I guess not for long.
Broadsword 14 Jul, 2016 @ 10:04am 
What's the zoom climb mechanic, exactly?

Isn't this a lot of the unofficial patch stuff?
Last edited by Broadsword; 14 Jul, 2016 @ 10:07am
Kira Von Black 14 Jul, 2016 @ 11:05am 
well... Now with the F-5 E Tiger in the scene, i can finally play as one of the planes of the Airforce of my Country =D (well... now we need gripens... but this will come in another update so i'll be waiting patiently,but i digress XD)
Ibizen Thoth 15 Jul, 2016 @ 4:32pm 
Originally posted by Broadsword:
What's the zoom climb mechanic, exactly?

Isn't this a lot of the unofficial patch stuff?

I am sorta curious to know what the changes for this are too.... from a little testing, it mostly seems like it prevents you from maintaining an altitude above 10km without additional thrust, and makes it impossible for aircraft with less than a 1:1 thrust to weight ratio to point straight up without losing airspeed at full throttle.
SlyAceZeta 15 Jul, 2016 @ 11:27pm 
Originally posted by Jaxdog123:
Thank you so much! Just updated and it's looking good. But, I've never had a game that added steam workshop after i purchased it, so I don't know how long it takes or whatnot, but as on now there doesn't seem to be a workshop tab on the vector thrust page. Is it just not integrated yet? or is there a problem or something? Thanks!
Originally posted by bambusek:
It probably must take some time for Steam to activate workshop for Vector Thrust. As for now, it is not available. I guess not for long.

From what I've seen in other games that have added Steam Workshop post-launch, this is not the case; Steam isn't taking time to activate it or anything. Workshop should already be accessible to us.
Last edited by SlyAceZeta; 15 Jul, 2016 @ 11:28pm
timeSymmetry  [developer] 16 Jul, 2016 @ 1:59am 
yes I also believe it should be available immediately, it seems some element is not fully set up in the back office to allow it for the public. But even with that I was able to enable it for VT users.

as for the zoom climb and new stall mechanic.
Well in the past update when I reached to the virtual ceiling of each aircraft. the aircraft would pitch immediately down making it impossible to climb higher than that.

Now there isn't any imaginary ceiling. As you climb so the stall speed rises, demanding you to go faster if you don't want to stall. At the same time after certain point the engines start to lose power making it impossible to go faster than the stall speed.

this also makes the dogfights in altitude less about fur balls and more like it and runs. at 10km altitude the stall speed for some aircraft is around 900 km/h.

as for zoom climb, is the ability to reach higher altitudes that are not normally be possible for the aircraft. for example the F-15 can reach almost the 30km altitude.

The trick is simple, you have to climb with full thrust in an angle that optimizes the loss of energy. too steep and you loss a lot of energy in climbing, but it lower angle you will be more dependent of the aerodynamics and air density and by result more susceptible to the stall effect
Last edited by timeSymmetry; 16 Jul, 2016 @ 2:09am
Broadsword 16 Jul, 2016 @ 2:04am 
TY for the explanation, I think it's a great improvement.

Is it possible for the engine power loss to maybe eventually become an engine sweet spot? Where above or below the engine isn't performing optimally
Last edited by Broadsword; 16 Jul, 2016 @ 2:18am
Erebus 19 Jul, 2016 @ 1:49pm 
How exactly does one go about putting up skins on the Workshop? Whenever I navigate to the folder through the editor, nothing actually shows up in that folder. Do I need to put it in a .zip or something?

EDIT: nvm I'm dumb

EDIT 2: No nevermind, it still doesn't work.
Last edited by Erebus; 19 Jul, 2016 @ 2:00pm
timeSymmetry  [developer] 19 Jul, 2016 @ 2:20pm 
@Honebami to upload a skin you don't need them to compress them in a zip.

The process is simple, create a folder in your drive, for example "MyNewSkin".

in that folder create the folder structure for the content you want to make.

as an example, let's say you have a A-10A and a F-14A skin.

that becomes:
...\MyNewSkin\Objects\Airplane\A-10A
...\MyNewSkin\Objects\Airplane\F-14A

in both folders add just the needed files for those skins.

then just open the editor and pick the MyNewSkin folder.
Sorc1 7 Aug, 2016 @ 6:04pm 
Is anyone else having a lot more crashes since the update? It's even crashing when I press ESC to pause mid-mission, which didn't happen before. I'm playing in windowed mode, if that matters.
thanks for keeping this game alive
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Showing 1-12 of 12 comments
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