Space Engineers

Space Engineers

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No more skins?after 4
Well ive got 4 new skins.200 crates later no skins WTF wait that was 201 nothing
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Showing 46-60 of 76 comments
Vats 26 Aug, 2017 @ 1:28pm 
30 minutes and still no spawn. I wonder if the previous crate's 15 minutes need to pass before the 5-20 minutes start counting...

edit: it also reminds me that on some other game, I probably spent like a couple of hours without a crate, even though it was set to spawn after no later than 40 minutes.

edit 2: stopwatch hits almost 40 minutes, new crate spawn.
Last edited by Vats; 26 Aug, 2017 @ 1:37pm
Lystent 26 Aug, 2017 @ 1:45pm 
I had an incident after they changed the spawn times; no more spawns were occuring in the world, but they occured in a new world of the same template.
filcon  [developer] 26 Aug, 2017 @ 1:47pm 
Guys, if you are playing on dedicated server, min and max of respawn time is in the settings of the world (DS UI, Min/Max Drop Container Respawn TIme).

If you are playing SP, you can start new world with new 5-20 default values.

For old world in SP you can edit those values in Sandbox.sbc file of your save (with notepad for example). Backup your world directory just in case you make mistake.

<MinDropContainerRespawnTime>5</MinDropContainerRespawnTime>
<MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime>
Vats 26 Aug, 2017 @ 3:02pm 
Will the game ever get some sort of drop counter to tell you how many drops you still have on that day/time period?

It would be great to get the grinding done so that I can then go back to creative mode and keep working on my projects.
Kidm0bius 26 Aug, 2017 @ 3:58pm 
so how do you find your save?? i searched for any modified today and i couldnt find it? any help would be nice please :)
Lystent 26 Aug, 2017 @ 4:27pm 
C:\Users\(user your name here)\AppData\Roaming\SpaceEngineers\Saves
Kidm0bius 26 Aug, 2017 @ 5:22pm 
TYVM also found out why "Some" people say skins are too easy, while in sp survival enable creative tools and you can copy/paste the pods over and over and check the buttons all of them work as long as you didnt check the pod before you copied it :/
CelticChaos 26 Aug, 2017 @ 6:49pm 
Maybe so, and I don't doubt you can. I would think there will still be the limit of three drops (skins) within 24 hrs, or what ever the interval is now.

If you are referring to just getting components, why bother they are easy enough to assemble already. If you just like pushing buttons, I guess it's cool.
Kidm0bius 26 Aug, 2017 @ 6:59pm 
Originally posted by Silverwing:
Maybe so, and I don't doubt you can. I would think there will still be the limit of three drops (skins) within 24 hrs, or what ever the interval is now.

If you are referring to just getting components, why bother they are easy enough to assemble already. If you just like pushing buttons, I guess it's cool.
but as long as you have the blueprint of the pod every day you could just paste it over and over till you reach the limit. instead of waiting for them to appear and going on a hunt
Last edited by Kidm0bius; 26 Aug, 2017 @ 6:59pm
Pembroke 27 Aug, 2017 @ 12:02am 
Originally posted by Kidmobius:
but as long as you have the blueprint of the pod every day you could just paste it over and over till you reach the limit. instead of waiting for them to appear and going on a hunt

Well, I can also place a blueprint and have a ship immediately or I can build that ship in survival. The latter gives me something to do in the game and is an enjoyable process in itself.

Hunting crates provides another distracion. It's a thing you can do in the game. Probably has some "new thing" shine in it still that will eventually vanish but it's there now. It can even provide new ways to play a survival scenario, for example a "scavenge only" challenge.

Nice find, though. Always fun to discover new things in how stuff works in the game.

(For those who want to cry "foul" for the method Kidmobius found, remember that the max limit still applies so from the point-of-view of others nothing changes even if you include the market in your consideration. It's like cheating in solitaire: no-one cares except you. Which, of course, raises the question of why bother in the first place, but let's not forget it's still "no-one cares except you" so whatever. :steamhappy:)
Last edited by Pembroke; 27 Aug, 2017 @ 12:02am
Kidm0bius 27 Aug, 2017 @ 12:05am 
Originally posted by Pembroke:
Originally posted by Kidmobius:
but as long as you have the blueprint of the pod every day you could just paste it over and over till you reach the limit. instead of waiting for them to appear and going on a hunt

Well, I can also place a blueprint and have a ship immediately or I can build that ship in survival. The latter gives me something to do in the game and is an enjoyable process in itself.

Hunting crates provides another distracion. It's a thing you can do in the game. Probably has some "new thing" shine in it still that will eventually vanish but it's there now. It can even provide new ways to play a survival scenario, for example a "scavenge only" challenge.

Nice find, though. Always fun to discover new things in how stuff works in the game.

(For those who want to cry "foul" for the method Kidmobius found, remember that the max limit still applies so from the point-of-view of others nothing changes even if you include the market in your consideration. It's like cheating in solitaire: no-one cares except you. Which, of course, raises the question of why bother in the first place, but let's not forget it's still "no-one cares except you" so whatever. :steamhappy:)
true i saw one while fixing a few things that pistons ( i know) screwd up and broke and was like "i wonder" i only got 1 skin from it leoperd gloves lol and i agree takes fun out of it
LvlLord 27 Aug, 2017 @ 4:22am 
Originally posted by Lystent:
I had an incident after they changed the spawn times; no more spawns were occuring in the world, but they occured in a new world of the same template.

I had the same problem. No drops since two days and many hours of play. When I edited the sandbox.sbc I've seen, that the drop timer was not active (first tag PlayerContainerData the <Activate> was false). I set this to true and after the <Timer> value a new container appeared.
Don't know how this timer got deactivated or not activated.
In addition I realised, that creation of GPS marker also creates the "unknown signal" sound. Don't know if has something to with with the creation/removal of user GPS marker. I need to test this out.
LvlLord 27 Aug, 2017 @ 5:04am 
Ok, got the error.
When there is a drop, the timer for a new drop is stopped.
When you open the probe/it gets destroyed, the timer will restart.
BUT when you create a save before opening and exit/crash and reload your save, the timer WON'T be restarted and you will stay without any more drop.
==> @Keen: Seems to be a bug. Could you please fix it? :happy_creep: Perhaps restart the timer when no more probe entity is available and container drops are enabled.
filcon  [developer] 27 Aug, 2017 @ 5:05am 
I will check it out
Sich 27 Aug, 2017 @ 5:20am 
Originally posted by LvlLord:
In addition I realised, that creation of GPS marker also creates the "unknown signal" sound. Don't know if has something to with with the creation/removal of user GPS marker. I need to test this out.

Yep, this is since the update with the cargo drop.
And I can't create new GPS coordinate "from clipboard" since that...
And can't connect to laser antenna with "past coordinate"...

I have write something in bug report on keen forum, but no answer at all...

I didn't test that since the last update.
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Date Posted: 19 Aug, 2017 @ 8:36pm
Posts: 76