Space Engineers

Space Engineers

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DarkHoodness 11 Mar, 2016 @ 2:27am
[Crash Report + LOG] World Savegame Broken (now fixed)
Back in November I released a train-themed map on the workshop:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=563217228

Even though I've given Space Engineers a break for now, I still check every few weeks to make sure that my map still works with recent game updates. Today someone left a comment that this map causes Space Engineers to crash - And indeed that seems to be the case. Other old worlds still load and I can start a new game without any problems, so it's something to do with this specific savegame.

I can't try disabling mods because I didn't use any - It's entirely vanilla.

Anything I can do to fix this or is it lost forver? (And if that's the case, it's a good thing all my vehicles and rail mechanics exist as blueprints...)

Many thanks.
Last edited by DarkHoodness; 11 Mar, 2016 @ 7:44am
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Showing 1-5 of 5 comments
Dan2D3D  [developer] 11 Mar, 2016 @ 4:01am 
Hi DarkHoodness, I've been able to load your world by changing to ''Offline'' and modified the advanced world settings.

:fix:
1- Set the world to ''Offline''
2- Change the advanced world settings

Advanced settings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=642848740


EDIT: I think something was probably exploding with the ''Dogs and Pirates'' enabled so I've changed the world settings, most important was block destruction, Voxel and the enemies.
Last edited by Dan2D3D; 11 Mar, 2016 @ 4:09am
Dan2D3D  [developer] 11 Mar, 2016 @ 4:28am 
Last edited by Dan2D3D; 11 Mar, 2016 @ 4:29am
Dan2D3D  [developer] 11 Mar, 2016 @ 4:35am 
Hi DarkHoodness, could you change your title please.
:ai_repair:
Add ''[Crash Report + LOG]'', this way Devs will noticed faster.
DarkHoodness 11 Mar, 2016 @ 4:53am 
Thanks so much, this fixed it! Will republish the world and credit you. :)

I think it may have been something to do with the Online Mode (but don't actually know) - I did play with some of the advanced settings earlier and it didn't help. Re-enabling cyber hounds and random encounters doesn't cause a second crash - The world can work with them checked now if I wanted them to be. Strange.

Thanks so much again for going out of your way to help though. :)

E: It's odd because my other worlds are set to "Private" and still work. I don't plan to host multiplayer with the train world, so I have no reason to set "Online Mode" to anything other than "Offline", but it would be a problem if I did. Yet another thing for for the devs to look at, I guess. :P
Last edited by DarkHoodness; 11 Mar, 2016 @ 5:09am
Dan2D3D  [developer] 11 Mar, 2016 @ 9:20am 
Well done DarkHoodness and thanks for sharing :approve:
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Date Posted: 11 Mar, 2016 @ 2:27am
Posts: 5