SNOW
 This topic has been pinned, so it's probably important
GustSergeant 27 Sep, 2014 @ 12:02pm
SNOW FAQ (Read this before posting please!)
I'd like to cut down the topics that get asked a whole bunch around here, so I wanted to start a FAQ. Often times I not only answer the questions but provide some helpful info to help you enjoy all the game has to offer. I know it's long, but this is here to be your tool to get quick answers.

Just for the record, I do not work for Poppermost, I am merely another player who enjoys playing this game and asissting people. Any opinions expressed here are my own and do not reflect the views of the Poppermost Development Team.

Here's a table of contents. I made it easy to search with question codes. Copy the code, press Ctrl + F and paste it to find it fast.

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INDEX:
[FAQ1] Q: Is Snowboarding in yet?

[FAQ2] Q: Will this work on Mac? / When will it be available for Macs?

[FAQ2.5] Q: What about Linux?

[FAQ3] Q: Is this game coming out for consoles?

[FAQ4] Q: Can I upgrade my access package to a higher Tier?

[FAQ5] Q: Is there multiplayer?

[FAQ6] Q: I bought the Founder's Pack. Where's my second Tester Pass?

[FAQ7] Q: How do I open the console?

[FAQ8] Q: How do I change the time of day?

[FAQ9] Q: Will this work with Intel Integrated Graphics?

[FAQ10] Q: Why am I paying money for this game if it will be free to play later?
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[FAQ1] Q: Is Snowboarding in yet?
A: No, there's only skiing as of now but it will be added. The devs want to focus on nailing down the riding physics first. After that, they'll probably start on the modeling and animations of snowboarding. Prototype snowboard stuff has been spotted in the game files so there is physical proof. As for WHEN, there is no set time period. It all depends on how long everything else of higher priority takes to be completed.

[FAQ2] Q: Will this work on Mac? / When will it be available for Macs?
A: CryEngine doesn't officially support Mac's OS yet. There's apparently a build CryTek is developing, but it's not released to devs yet.

Put simply, It's in CryTek's hands to make it happen, not the devs; they just use the engine. As for a timeframe, it is unknown. When it's here, everyone will know.

As for playing this game on your Mac, it's possible. There are two options:
1. Use Bootcamp (Devs have reported success with this I believe)
2. Install a Windows partition.

I cannot guarantee full functionality of the game if you perform these tasks nor will I personally be able to help you as I've never used Mac as my main OS. If you have an issue, post to the Bugs sub forum. Posting hardware specs and the game.log are imperative.

[FAQ2.5] Q: What about Linux?
CryTek have announced a version of CryEngine for Linux, but it is unlikely that a Linux version of SNOW will be released within this year, maybe in 2015. With the announcement of CryEngine for Linux, it probably is going to be coming to Mac OS X at some point in the future.

Solutions for Linux users are the same as for Mac users: You can install Windows, try to use a virtual machine or you can wait.

[FAQ3] Q: Is this game coming out for consoles?
Yes, it will be a PS4 Exclusive. Sorry XBone guys, it's a contractual thing; Maybe once their exclusivity runs out they will consider an XBone port. Also, the latest CryEngine has dropped compatiblity for last gen consoles all together so unfortunately that is ruled out too. It would require a total re-engineering/serious downgrading of the game as well as losing a lot of that open world core gameplay to work.

There is no set release date for the PS4 yet as the game is far from finished.

[FAQ4] Q: Can I upgrade my access package to a higher Tier?
A: Yes; you can now upgrade your tier if you choose to. Go to DLC on your SNOW Game Page and you will see upgrade options.

[FAQ5] Q: Is there multiplayer?
A: Yes, but it is highly unrefined at the moment. As development continues, it should eventually become more stable and easier to connect with other players.

Multiplayer will be separate from your single player experience so there will not be a persistent connection needed. I believe it will be lobby based (possibly 10 players max) and not MMO. MMO would require some serious server power on the dev's side, something this 11 man team cannot hope to achieve....at this time. That could very well change, but for now it's pretty set in stone.

[FAQ6] Q: I bought the Founder's Pack. Where's my second Tester Pass?
A: It should be in your inventory which can be found when you scroll under your name. It's supposed to look like a ticket with Steam's logo on it, and I think it is called SNOW Gift Pass or something like that. Click on it and click Gift to Friend.

[FAQ7] Q: How do I open the console?
A: To pen the console, press the ~ key, next to 1. This may be different for non US keyboards so it might require a little trial and error.

[FAQ8] Q: How do I change the time?
A: In the console, type e_timeofday 1-24, or if you have a number pad, press + or -.
If you want the time to progress at a slow rate, type e_timeofdayspeed 0.001 to move time automatically. You can raise or lower that value as you feel necessary.

[FAQ9] Q: Will this work with Intel Graphics?
No it will not; you will need a computer that has a separate graphics card or a laptop that posesses dedicated graphics.

[FAQ10] Q: Why am I paying money for this game if it will be free to play later?
A: Think of it as an investment into this game and the devs. You get early access to the game and can help shape the game as a result while it runs through development. Your money helps the devs be able to focus more time on the game while still being able to eat people food. It was put in the place of micro transactions as that is being fleshed out.
To be clear, they don't plan on releasing any content that gives players a competitive edge. It will be purely for cosmetic upgrades, new maps, or events around the mountain.
Plus, I am sure the devs have every intention to make the money you spend now count for something at release. Probably will become store credit when the store is established, or possibly free access to the store.

You can also just wait for the game's official release if you prefer a more complete and polished product, or don't feel like paying for Early Access.

I think that's it for now. If I missed a question, reply and I'l update the OP. I will also try to keep this up to date as questions become relevant or irrelevant.

if you have any issues or bugs, please report the problem in a thread. Please include your system specs if applicable, or game.log/error.log located in your SNOW Directory.

Happy Riding!
Last edited by GustSergeant; 19 Nov, 2014 @ 3:16pm
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Showing 1-3 of 3 comments
Sorry for the late sticky! Been super busy with work and stuff
Hiya not to sound rude but I just found your game via wiki reading through the awsome lush (and fave) CryEngine..via Ryse lol

I like the look of the game AND im a big fan of the ol'classic SSX (PS2) Obviously this SNOW takes on a more realistic approach but Im just wondering how close is it to SSX as in the feel of it and controls because Iv always wanted to play a game similar to SSX on the PC
GustSergeant 19 Nov, 2014 @ 3:25pm 
Originally posted by boblenton3:
Hiya not to sound rude but I just found your game via wiki reading through the awsome lush (and fave) CryEngine..via Ryse lol

I like the look of the game AND im a big fan of the ol'classic SSX (PS2) Obviously this SNOW takes on a more realistic approach but Im just wondering how close is it to SSX as in the feel of it and controls because Iv always wanted to play a game similar to SSX on the PC

It's actually a very different experience from SSX, as far as I've seen. Apart from being far from completed, SSX has a very unique sense of speed and character control which SNOW doesn't have. It's basically a realism vs. arcade situation. In SSX you could go wicked fast, get massive air off a jump and do rediculous - often made up - tricks and stick the landing. In SNOW, there are places where you could catch equally massive air, pull off a cool real life trick and stick the landing, but the execution and feeling is way different. As the game continues to grow, the difference will become even more apparent.
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