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Install the Cryengine SDK, load it up without associating snow to make sure it works by itself
Copy All folders from Steam\steamapps\common\SNOW\SNOWGame\
to C:\CRYENGINE_Build_PC_v3_5_6_1833_freesdk\GameSDK\
Keep the folder structure the same within SNOWGame and GameSDK. Just copy paste and replace anything that has the same name.
For example, the same file CliffLargeTop_Pointy.cgf should be in both
SNOWGame\Objects\Environment\Natural\Rocks\CliffsLargeTop\Pointy
and
GameSDK\Objects\Environment\Natural\Rocks\CliffsLargeTop\Pointy
Copy Sialia over to the CryEngine Levels folder.
Load Sialia in CryEngine. Make edits/redo map
Move spawnpoints wherever
Save as new level
Move level back to SNOWGame/levels
Loading in snow:
load level by opening console "~" when in game
type : map name
example for sialia
map sialia
press enter and it should load.
Here is a guide to help make Terrain. Either way, I recommend using heightmaps to start a base for the terrain, and then work from there. It will take you forever the manually pluck at the map.
https://www.youtube.com/watch?v=p0o3bqoM0Qg
Example of a heighmap output:
https://www.youtube.com/watch?v=EbLCLRi1HY4
Good luck!
Couldn't get the level to open... I tried copying "forest.cry" into the level, and renaming it "sialia.cry", but CryEngine crashed when trying to open the level (it couldn't find "Forest_skydome.cgf" even though it's clearly part of the SDK).
Any ideas?