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http://www.amazon.co.uk/Official-Xbox-Common-Controller-Windows/dp/B004JU0JSK/ref=sr_1_1?ie=UTF8&qid=1418068286&sr=8-1&keywords=x+box+360+joypad
So they never have any FSP shooters on the xbox! Please "a bad port is just a bad port"
ps do you work for amazon pimping them here : )
Oh you can! But it is very silly anyway.
You really didn't get why I put the amazon link?
The wired are only 30 bucks, which is about 20 quid.
I'm resigned to play with a controller, but I don't like that (not used to), and I'm way less comfortable than with a mouse & keyboard, as I have at home a custom installation that allows me to play in a very relaxed position for hours.
I just came to the forum to see if others had mentioned controls becoming unresponsive but also get random menu navigation (sometimes Enter or sometimes Left-Click to open menus) and have also just attempted to change some keys.
I'd better go back and see if it's double-bound a key because my moves aren't responding correctly and that could be the cause.
It is a terrible hack-job of a port though.
It's still very console biased, and horribly restrictive +/ configuration-lacking for a predominantly PC gamer.
My mouse pointer is almost never near highlighted menu options in/out of game, almost as though the graphics are using a different resolution to the control, yet one is scaled and overlaid.
Shame, looks like a really nice game, but is absolutely unplayable.
Your Monitor doesn't run on the suggested resolutions? -> dig yourself into ini-files
You want/have (i'm left-handed) to customize Keyboard-settings? -> You're ♥♥♥♥♥♥
You want to play with a not X-Box-Contoller? -> Search 3rd-party Emulation and pray
Worst PC-Port ever?
i dont know why.... but some keyboard setting become buggy like hell..... example;
setting middle mouse button = trip command, end = aim the stick...
in some point of the game, after autosaving.... suddenly, aim the stick = middle mouse button too .... in the end, i cant use middle mouse button for trip command, i can only aim the stick....
or in another case;
setting space = jump, R shift = block.... after autosaving, space = jump, but R shift = jump to...
what the ♥♥♥♥ with this keyboard setting.....??
can anybody tweak the ini file , which where is it, to edit keyboard setting in this game?? i cant find it....
I also still don't know how to invoke some of the special attacks I earned, as the descriptions are all for buttons on a console controller, though I don't know which one, and you can't return to the control config unless you exit the game properly, as the options you can access when you temporarily Escape out don't include this.
As an interactive story with great acting and visuals (aside from no AA and no VSync - thanks to this particular Unreal Engine) it's awesome.
As a proper game? It isn't, really.
It's sort of like a fancy version of Dragon's Lair, where, if you can fight the camera into the correct position, you have some semi-random jumping control, but it's all really predetermined with one path through its many invisible bounding-box walls, and even then, only when you've done your chores in the current area, for it to then allow you to continue to use that path. Finding that "permitted" path among all the places it looks like you may be able to travel, is a somewhat hit and miss affair.
So, is there a method for predicting these random key assignments?
Hence, I just now AGAIN got beat up by shielded robots with nothing to defend myself while I was jumping at random edges trying to find my way.
There's also the little matter of Monkey putting his staff away to do little jumps while getting smacked about. It wasn't so much of a problem before, as it wouldn't lead to death, only a few more hits than I should be getting.
I wonder why he decides to stop fighting? as, although Space is normally bound to jump or to throw Trip (if that so happens to be what is required by the pre-set path at a specific given moment) that key is used during fighting to slip through the bad guys legs to get behind them for a counter-attack, NOT put your staff away and refuse to get it out again for a time while stopping to do a little jumping dance while getting beat upon.
I changed some keys (which I won't now be using) and got the config to remember my chosen controls.
They don't register or work - but at least the game remembers them in its config.
As long as the game BELIEVES. Screw the player!
FFFS! [yes, there is a third "F" - adding the "ing" variety to the phrase]
The reason I couldn't find the place to jump was because I was back at the beginning of the boss battle without realising - due to the dumb console checkpoint save system - and hadn't yet fought enough robots to trigger the next cut-scene to be ALLOWED to progress on newly highlighted jumping hand-holds.
Well, I used my newly bound ammo keys to get back to the third stage of this boss battle (where I was a while back) before my soundcard decided to reset itself to Entertainment Mode from Game Mode [which it hasn't done for a while] mid-game and crashed the whole computer from wrong allocation of calls.
Gee! This is fun.
Do it again?
Perhaps leave it until tomorrow. I've had too much "fun" for today and don't want to damage anything.
Perhaps PLAYING video games might be more entertaining than this - whatever you wish to refer to it as.
Ended up breaking down and borrowing a controller from a friend.... and discovered some games are *much* more fun played with a controller. Now I have one for every computer in the house. I seriously recommend everyone try it out a few times.
That's not to say I think that's an excuse for a game having crappy KB/M support. There is no reason a game shouldn't have both. Like the Batman: Arkham games - they play very well with KB/M but are still more fun with a controller in my opinion.