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Did you change you graphic settings to : High?
shadows still look a bit odd and jumpy at times, but way wayy better anyway
+1 for the phone number pun
Just..wow. I mean, lmao how did that value get through quality control? This game needs a complete remaster to including all of the textures. Really wish some good modders would do it. Would be amazing
they literally set it to the highest possible positive value that could be taken as a intger capped at 32 bits. that's how they did everything in "HIGH" setting...if it was a 8bit int they set it to 128...if it was 10, set to 512...for 12, then 2048, ...16, 32768
The intern that did it probably just typed "999999999999999999999999999999999999999" and the machine self-corrected to the max value each field could take. ... ... ...that means it was also partially the fault of whoever coded UE3 for not setting reasonable caps for each field...unless they hoped the engine would still be viable when we got machines strong enough to process several billion shadow samples at once.