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Try messing with the shadow settings, here is a nice guide https://steamhost.cn/steamcommunity_com/app/245280/discussions/0/792924952664793625/
And I've sorted it, it was corrupt game file. :)
here is a picture
http://postimg.org/image/o8e86g1lx/
LightEnvironmentShadows=False << Make sure this is set to false in baseengine.ini
If you don't want to disable the dynamic shadows entirely, try changing the DepthBias or ShadowDepthBias setting (only one or the other will be present, name was changed in later versions of UE3). This basically determines the threshold at which the engine determines something "needs" shadow. Higher values = only larger features will cast shadows, lower values = smaller features will cast shadows. E.g. at a very low value the game will try to render dynamic shadows for things like a character's nose casting a shadow on their cheek - which tends to look ugly. At higher settings only large features will cast shadows, like a character's whole head casting a shadow on their body.
Off hand I'm not sure what Enslaved's value is set to - most early UE3 games defaulted to 0.012 (which is also what Mass Effect initially defaulted to), so I'm guessing that's probably Enslaved's default value. Try changing it to 0.030, that's the suggested "go to" value for most other games with the same problem. If it still looks ugly, try bumping it up in increments of 0.01 until you get a desired result.
i've tried this and had no improvement .. it keeps looking with that ugly casted mini shadows .. :/ it's mostly in the body models .. haven't seen it yet in other model.
I wrote about it, has to do with new patch.
Solution here
https://steamhost.cn/steamcommunity_com/app/245280/discussions/0/630800443723006141/
This worked for me. Thanks.
I will try this.