Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
not that there's something inherently wrong about having rewards and achievements etc, it's just not what Mosa Lina is about!
Thank you for your reply. It's a bit philosophical, but I understand it as something like an antithesis to existing games. That's interesting. Thank you for your explanation.
By the way, this game has a lot of stages, but is there anywhere you can see what percentage of them you've cleared? Is that hidden from the philosophy?
in fact, there was a period when the game just didn't save anything - not even the settings, but in the end we decided it's a bit too annoying haha