Mosa Lina

Mosa Lina

 This topic has been pinned, so it's probably important
stuffed wombat  [developer] 17 Oct, 2023 @ 7:12am
FAQ & Bug Reports
FAQ

Does this run on steamdeck?
Yes!

Will there be modding support?
no guarantees, but working towards it

Will there be updates for the game?
Yes!

Hope you enjoy!
josh
Last edited by stuffed wombat; 30 Jan, 2024 @ 6:03am
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Showing 1-15 of 124 comments
Moenen Spelen 17 Oct, 2023 @ 4:03pm 
pressing f12 to take a screenshot brings up a devtools chrome extension
Beto 17 Oct, 2023 @ 5:32pm 
Any plans to add cloud saves support?
stuffed wombat  [developer] 18 Oct, 2023 @ 12:28am 
Originally posted by Beto:
Any plans to add cloud saves support?
there is literally nothing saved in the game right now! everytime you open it, it's completely fresh, so no cloud support is needed :)
stuffed wombat  [developer] 18 Oct, 2023 @ 12:28am 
Originally posted by Mevrouw Faust:
pressing f12 to take a screenshot brings up a devtools chrome extension

not sure i can stop this, but i will check it out!
Fishstyx 18 Oct, 2023 @ 9:50pm 
In the linux beta, the stablizer square sometimes doesnt show up on use, but the effect still happens.
Wassail 19 Oct, 2023 @ 3:03am 
Will there likely be any updates to the control scheme? I don't only mean rebind options, but also the ability to be able to choose items directly with their own buttons, rather than one-button cycling?

I'm stumbling over item selection at the moment to a degree where I'm banjaxed implementing plans that require on-the-fly item swaps. Maybe that's a skill issue and a desired part of the chaotic fun, but I can't help wanting something like in FPSs, or ARPGs or whatever. So as an example, I'd have the movement as is under my left hand, but with numpad 1, 2 and 3 as item select, and 5 for shoot.
toma2 19 Oct, 2023 @ 5:48am 
Is it possible to add (maybe as an option) 360 degree pointing instead of left, right, bottom and up? I think it would be fun as it creates more possibilties. Great game design!
MichelleBiscuit 19 Oct, 2023 @ 10:11am 
Fullscreen is broken on Linux desktop!
https://imgur.com/a/yF8fEiF (red is censoring my files)

I have been able to get out of fullscreen mode by pausing and going up 5 times to press fullscreen tho.
stuffed wombat  [developer] 19 Oct, 2023 @ 12:08pm 
Originally posted by Wassail:
Will there likely be any updates to the control scheme? I don't only mean rebind options, but also the ability to be able to choose items directly with their own buttons, rather than one-button cycling?

I'm stumbling over item selection at the moment to a degree where I'm banjaxed implementing plans that require on-the-fly item swaps. Maybe that's a skill issue and a desired part of the chaotic fun, but I can't help wanting something like in FPSs, or ARPGs or whatever. So as an example, I'd have the movement as is under my left hand, but with numpad 1, 2 and 3 as item select, and 5 for shoot.

i get that desire, but the switching is important to me for some dumb reason. What i am thinking about doing is allowing you to switch the order of items, so you can have nicer combo setups!

maybe my desire to have unilateral switching is just dumb, ill think on it!



Originally posted by toma2:
Is it possible to add (maybe as an option) 360 degree pointing instead of left, right, bottom and up? I think it would be fun as it creates more possibilties. Great game design!

thanks! 360 degree aiming has proven to lead to extremely fiddly gameplay. people stop thinking about the tools bc they only think about angles! it's way less snappy!
I might add mouse support later, but that would also be 4-directional :)


Originally posted by MichelleBiscuit:
Fullscreen is broken on Linux desktop!
https://imgur.com/a/yF8fEiF (red is censoring my files)

I have been able to get out of fullscreen mode by pausing and going up 5 times to press fullscreen tho.

ah damm! i dont have dualboot, so i cant really check that! am working on linux rn tho, maybe i can get it done :)
Rutherford Gaming 19 Oct, 2023 @ 4:20pm 
How do I activate fast-forwarding through cutscenes? I saw someone else doing it but can't find the option.
stuffed wombat  [developer] 19 Oct, 2023 @ 4:24pm 
Originally posted by Rutherford Gaming:
How do I activate fast-forwarding through cutscenes? I saw someone else doing it but can't find the option.

rn it's on a debugging key!
press 3 and stuff will speed up!

i will replace this in the next update with a "hold JUMP to speed up animations" system tho
Z1337SKILLZ 19 Oct, 2023 @ 7:52pm 
The conveyor cubes seem to be broken and won't move.
stuffed wombat  [developer] 20 Oct, 2023 @ 1:39am 
Originally posted by Z1337SKILLZ:
The conveyor cubes seem to be broken and won't move.

i changed them! they should kinda roll around when you bump into them!
gneeqo 21 Oct, 2023 @ 1:36am 
The game crashes for me after about 10 minutes of playing. Can't quite figure out what the trigger for it is :(
stuffed wombat  [developer] 21 Oct, 2023 @ 2:33pm 
Originally posted by gneeqo:
The game crashes for me after about 10 minutes of playing. Can't quite figure out what the trigger for it is :(

how does it crash? just stops running? closes itself? no "continue" button?
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