Door Kickers

Door Kickers

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axios2006 18 Jan, 2016 @ 2:39pm
OFFICIAL: Suggestions for Door Kickers 2 - Task Force North
Official thread for suggestions about Door Kickers 2 - Task Force North

#1 interview: http://thegameslashers.blogspot.ro/2016/01/an-interview-with-killhouse-games.html

Originally posted by CataX:
I was just looking at what the AI ( enemy and friendly ) in DK 2 will do ( once it's implemented ), and you'd be surprised to hear that it will use Flashbangs, Hostages and concealment of identity / weapons :P
Last edited by axios2006; 28 Mar, 2016 @ 4:38am
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Showing 1-15 of 435 comments
Jaktaz 18 Jan, 2016 @ 11:59am 
Suggestion for Door Kickers Task Force North
When equipped with Night Vision, the trooper wearingthe nvg's has a reduced cone of vision, in distance and in fov, kind of like the riot shield trooper. Also, I think it would be cool if when in NV, the troopers cone of view was full green, and shapes such as people would be hard to distinguish. This could be part of the aspect where you have to assume as to whether a contact would be hostile or just a civilian.
Vulpe Nebuna  [developer] 18 Jan, 2016 @ 2:32pm 
OFFICIAL: Suggestions for Door Kickers 2 - Task Force North
I'm pinning this and making it the OFFICIAL TFN suggestion thread :)
ZAToM 18 Jan, 2016 @ 2:41pm 
"IF" and "WHEN" orders... is pvp planned too or just coop?

Zoomed Slow Mo Final Kills
Intel about Targets like History, maybe to get clues if they use explosives or how many guards are with them
dragging wounded teammates out of battle (to not loose them)
ofc. character custimasation
Last edited by ZAToM; 18 Jan, 2016 @ 2:42pm
Aburix 18 Jan, 2016 @ 2:46pm 
For women get some women voices too (Michelle Rodriguez would be fine i think) :P
Erased 18 Jan, 2016 @ 2:51pm 
Women voices yeah :D. Btw I take it military setting means no chance for non lethal at all?
axios2006 18 Jan, 2016 @ 2:58pm 
Originally posted by NU | Robot Boy:
Women voices yeah :D. Btw I take it military setting means no chance for non lethal at all?

Never say never... We cannot know if we should capture someone for gathering info for next mission in the campaign or capture a VIP terrorist.... (hint for Devs....)
Erased 18 Jan, 2016 @ 4:15pm 
that would be great !
numbskull 18 Jan, 2016 @ 5:02pm 
Originally posted by ZAToM {{~*~}}:
"IF" and "WHEN" orders... is pvp planned too or just coop?

Zoomed Slow Mo Final Kills
Intel about Targets like History, maybe to get clues if they use explosives or how many guards are with them
dragging wounded teammates out of battle (to not loose them)
ofc. character custimasation
I think a better injury system would be amazing. It would be cool if when they went to yellow they would have to walk slower and when they hit red they would colapse and have to be dragged away.
Originally posted by 2John:
Originally posted by ZAToM {{~*~}}:
"IF" and "WHEN" orders... is pvp planned too or just coop?

Zoomed Slow Mo Final Kills
Intel about Targets like History, maybe to get clues if they use explosives or how many guards are with them
dragging wounded teammates out of battle (to not loose them)
ofc. character custimasation
I think a better injury system would be amazing. It would be cool if when they went to yellow they would have to walk slower and when they hit red they would colapse and have to be dragged away.


And team-mates hit that go down enter a timer, and you must get them back to the extraction point before the timer runs down in order to save their lives.
If you make it then it's like X-com, where they have to spend so many days in recover or whatever. If you don't make it they are dead.
This would stack with the yellow/red wounded system.
Only with certain injuries would a team-mate be dead at the scene. And even then you should have to bring them back to base (leave no man behind kind of thing).


A wholly separate suggestion from me is lootable enemy (to a degree), and weapons you can swap out that have been dropped on the floor by enemy or even downed team-mates.
Any weapons scrounged from enemy will be added to your pool of available weapons perhaps, or maybe have a way of selling them for resources that are used to upgrade your own equipment?
Moon 19 Jan, 2016 @ 1:38am 
Originally posted by wobbler:
Originally posted by 2John:
I think a better injury system would be amazing. It would be cool if when they went to yellow they would have to walk slower and when they hit red they would colapse and have to be dragged away.


And team-mates hit that go down enter a timer, and you must get them back to the extraction point before the timer runs down in order to save their lives.
If you make it then it's like X-com, where they have to spend so many days in recover or whatever. If you don't make it they are dead.
This would stack with the yellow/red wounded system.
Only with certain injuries would a team-mate be dead at the scene. And even then you should have to bring them back to base (leave no man behind kind of thing).


A wholly separate suggestion from me is lootable enemy (to a degree), and weapons you can swap out that have been dropped on the floor by enemy or even downed team-mates.
Any weapons scrounged from enemy will be added to your pool of available weapons perhaps, or maybe have a way of selling them for resources that are used to upgrade your own equipment?

I wouldnt say taking weapons from the dead is very realistic.. It really does not happen very often in real combat..
Sylem 19 Jan, 2016 @ 2:30am 
- Different stances (crouch, kneeling, standing, leaning) with protection and/or accuracy bonuses ?

- New types of missions : instead of disarming bombs like in DK, this time it would be to place explosives in a terrorist camp and escape before the bombs explose.

- A really extended map editor ( :steamhappy:)

- More detailed statistics or abilities for troopers (like stress or morale, fatigue or energy [changing with the movement speed], abilities for each type of weapons/equipment (rifles, SMG, pistols, shotgun, sniper rifle, explosives, electronic stuff...) influencing accuracy or reloading time for example.

- Nightvision looks really great. What about red dots (for fun)? And flashlights slightly dazzling opponents in dark rooms

- Different playable units from all around the world (not only US). Maybe you let it for modders (?)

- Would it be possible to create a specialized trooper class called "Marine" or something like that(like in the old game serie "Commandos") : a "frogman" for aquatic or amphibious assault ? It would be sooo fun ! We could have some amphibious assault based missions... :) Maybe too situational...




Last edited by Sylem; 19 Jan, 2016 @ 2:33am
Originally posted by aradkins:
Originally posted by wobbler:


And team-mates hit that go down enter a timer, and you must get them back to the extraction point before the timer runs down in order to save their lives.
If you make it then it's like X-com, where they have to spend so many days in recover or whatever. If you don't make it they are dead.
This would stack with the yellow/red wounded system.
Only with certain injuries would a team-mate be dead at the scene. And even then you should have to bring them back to base (leave no man behind kind of thing).


A wholly separate suggestion from me is lootable enemy (to a degree), and weapons you can swap out that have been dropped on the floor by enemy or even downed team-mates.
Any weapons scrounged from enemy will be added to your pool of available weapons perhaps, or maybe have a way of selling them for resources that are used to upgrade your own equipment?

I wouldnt say taking weapons from the dead is very realistic.. It really does not happen very often in real combat..


Depends on the type of combat.
I have heard of a lot of instances, in WW2 for instance, where US soldiers would prefer a german weapon and so would stick with that instead.
US special forces have been known to use the weapons of the enemy, if they are kind of special ops units, trying to blend in to the background a bit, rather than have an M4 carbine stuck on their back they will carry an AK rifle instead. Also because they are very reliable and require less cleaning and care.

US soldiers will also pick up enemy weapons regardless, because they don't leave them lying around after the fight if possible. So maybe like a bonus for clearing the area of enemy weapons could be an option?
That way it's not necessary to pick them up, but if you do, you get some kind of bonus

But either way, it's a videogame, anything can be made to fit the scenario
Moon 19 Jan, 2016 @ 8:46am 
Originally posted by wobbler:
Originally posted by aradkins:

I wouldnt say taking weapons from the dead is very realistic.. It really does not happen very often in real combat..


Depends on the type of combat.
I have heard of a lot of instances, in WW2 for instance, where US soldiers would prefer a german weapon and so would stick with that instead.
US special forces have been known to use the weapons of the enemy, if they are kind of special ops units, trying to blend in to the background a bit, rather than have an M4 carbine stuck on their back they will carry an AK rifle instead. Also because they are very reliable and require less cleaning and care.

US soldiers will also pick up enemy weapons regardless, because they don't leave them lying around after the fight if possible. So maybe like a bonus for clearing the area of enemy weapons could be an option?
That way it's not necessary to pick them up, but if you do, you get some kind of bonus

But either way, it's a videogame, anything can be made to fit the scenario

Very ture.. I have also heard in WW2 alot about soldiers picking up the enmies weapons, especilly on the russian front during winter and so on

Yes i have also heard of both US and British special forces using weapons such as AK 47s to blend into there surrondings when behind enemy lines, including wearing more civilian like clothing to look more like farmers or goat hearders, or just to not look like soldiers, and yeah they are more reliable,but it feels like you would actually take these weapons into battle, putting them in your soldiers load out rather than picking them up from fallen enemy..

I suppose that would more depend down to a gameplay mechanic, like you said, it would be more down to the developers actually adding in a need for you to collect the enemy deads weapons

And yeah your right, I just cant wait for the developers to give us more on this game! :)
Exactly.
I wouldn't suggest they add any of these things (or any other things) if they don't fit,.
Since we don't know much about the game yet, we don't know if it would be a fit or not. If it would fit, then it's something I would like to see implemented. But only if they could do it properly and it wouldn't stand out as a poor fit (like the batmobile in arkham knight kind of thing).

I don't really mind either way, as just more door kickers is great for me, especially with co-op.
But since this is a suggestions thread, thought I would chuck a couple out there for them to think on, just in case the game works out in a way that any of those idea's would be a good addition to the game as a whole.

Love this developer, love how they involve the community, and I hope they go early access again and continue how they have done so far in listening and taking feedback. Not many developers do early access well at all, but these are one of the best.
axios2006 19 Jan, 2016 @ 10:42am 
Originally posted by wobbler:
Exactly.
I wouldn't suggest they add any of these things (or any other things) if they don't fit,.
Since we don't know much about the game yet, we don't know if it would be a fit or not. If it would fit, then it's something I would like to see implemented. But only if they could do it properly and it wouldn't stand out as a poor fit (like the batmobile in arkham knight kind of thing).

I don't really mind either way, as just more door kickers is great for me, especially with co-op.
But since this is a suggestions thread, thought I would chuck a couple out there for them to think on, just in case the game works out in a way that any of those idea's would be a good addition to the game as a whole.

Love this developer, love how they involve the community, and I hope they go early access again and continue how they have done so far in listening and taking feedback. Not many developers do early access well at all, but these are one of the best.


For example, I would suggest limited ammo, realistic injure system, medikit for treat minor injuries or stabilize a serious wonded team member, a med evacuation of injured soldiers, a recover bodies of fallen soldiers (no one left behind), a chance of a plan B if something happens.... (Example: sniper dead, how to kill the target?) But don't knowing much info about the type of gameplay, if time bounded like Dk1 or other, I prefer to wait more info.
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