Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My mod is supposed to replace the current content entirely, but with this new mod support, it's loading my mod AND stuff from the original content. The game is spawning items and enemies from the vanilla game but with my graphics, and it crashed when I tried entering the dungeon
A way to tell the game that my mod doesn't use content from the vanilla version would be the best approach to this, I think
In your case, with a total conversion, shipping the mod as a full new Assets folder is probably the best way to go about it since otherwise it will try to load in stuff from the base game. Besides that, you could make a new theme instead of using the default 'DUNGEON' one so that when the game looks for level tiles and monsters, it uses your new theme instead of the vanilla one.
Cool, though I meant for the actual game core. Like, changing the float values for move speed per Speed point.
Sweet. thanks!
If you've added a new item to the items.dat file, it should appear in the list if the mod is loading properly.
Yeah this didnt work for me at all, went to save and nothing was there i have a save file