INFRA
Mcrave83 30 Mar, 2020 @ 11:48am
VR in the future?
After playing this game many times and now Half Life Alyx, i come to think of that infra need vr support. It would have been awesome.

I would love to spend hours in infra with vr. Even want to pay full price for it.
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Showing 1-15 of 25 comments
Pesky 30 Mar, 2020 @ 12:06pm 
Unfortunately a lot of work would have to be put in to make VR work.

A lot of what happens in INFRA depends on what size gap you can wriggle through, where you're standing, how far you can reach, what angle you're looking at. The freedom that VR gives you would mean that all these places would need to be reexamined. And there are a lot of places in INFRA. It's not as simple as recompiling with VR turned on.

Not saying it won't happen, just don't hold your breath.
R E D L I N E 9 Apr, 2020 @ 11:47pm 
Honestly I'd take a half broken VR port where the player would need to control themselves not to sequence break the game, just so I could walk around and stare at the pretty environments in VR
Pesky 10 Apr, 2020 @ 1:33am 
You probably want Eastshade too.
King DaMuncha 1 Nov, 2020 @ 2:13am 
Anyone get this to work in VR?
Dkz1181 25 Mar, 2021 @ 12:56pm 
This would be awesome in VR though i think you'd need a health warning what with the loose handrail on the Steel mill catwalk, that gave me a heart attack just playin on screen.
kimritzwaarne 26 Mar, 2021 @ 4:38am 
There's an update queued as I type this. Could it be...??
Pesky 26 Mar, 2021 @ 6:09am 
As I wrote earlier, 'updating' INFRA for VR would constitute a huge amount of work. Roughly the same as it would take to write a whole new game. And the increase in the number of players would be small. So it's unlikely to happen because Loïste could make more profit by spending that time developing a new game – one which was designed for VR from the start. The company has already working on three more games (or DLCs for INFRA).

The update you see comprises some improvements to INFRA's Japanese support.
Sham 7 Apr, 2021 @ 12:17pm 
I was actually considering and trying to get in contact with the devs for the interest of porting any single one of the maps to VRchat, of all things. I think this may be a good idea if I had the go-ahead because I can also post a sign leading back to the game itself.

Honestly, I feel like this game is too pretty to ignore, so it was an interest I wanted to get an answer about. Still would mean the effort of going from Source engine to Unity. Among Us similarly had someone port it over in whole and that was pretty amusing. It wouldn't be an entire VR port, but it'd be exposing others to something I thought was amazingly pretty.

I'm just anxiously awaiting whether or not my idea would be okay.
Oskutin  [developer] 8 Apr, 2021 @ 6:31am 
As infra maps have been ported to gmod, porting one or two maps to VR chat would't be an issue.
Sham 8 Apr, 2021 @ 7:09am 
Oh, thank you! I wanted to make sure I was on the up-and-up before I did that. That said, I've been streaming it for some time and even my friends are fans. I'll try and do it good and make a signboard telling people about the game itself.

I asked because of Garry's Mod and the fact you can mount the game in its entirety onto that. Not many source engine games seem to do that.
Oskutin  [developer] 8 Apr, 2021 @ 7:39am 
I have one request though, can you report progress on this forum?
Sham 21 Oct, 2021 @ 11:24am 
Oh, yeah! So far I forgot to report progress because I immediately ran into issues because both branches I know on github of unity-source-tools can't handle the engine type you're using easily, which I know is a modded version of 2013/portal 2? For some reason it loses a lot of stuff. I ended up getting distracted for a long time until just now.
I've decided to take the blender approach and trying to use lasa01's io-import-vmf for now, using help from twitter.com/silent0264 for the main person I ask about these sorts of things, since I'm extremely new to this in any case and having a good mentor makes a lot of difference.
Last edited by Sham; 21 Oct, 2021 @ 11:28am
SpiteAndMalice 28 Oct, 2021 @ 2:10pm 
+1 This looks like it would be great in VR.
🐴
Kris.vdv 28 Jan, 2022 @ 1:07pm 
+1 and hand-tracking not needed, gamepad is perfectly fine
Last edited by Kris.vdv; 8 Apr, 2022 @ 1:42pm
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