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A lot of what happens in INFRA depends on what size gap you can wriggle through, where you're standing, how far you can reach, what angle you're looking at. The freedom that VR gives you would mean that all these places would need to be reexamined. And there are a lot of places in INFRA. It's not as simple as recompiling with VR turned on.
Not saying it won't happen, just don't hold your breath.
The update you see comprises some improvements to INFRA's Japanese support.
Honestly, I feel like this game is too pretty to ignore, so it was an interest I wanted to get an answer about. Still would mean the effort of going from Source engine to Unity. Among Us similarly had someone port it over in whole and that was pretty amusing. It wouldn't be an entire VR port, but it'd be exposing others to something I thought was amazingly pretty.
I'm just anxiously awaiting whether or not my idea would be okay.
I asked because of Garry's Mod and the fact you can mount the game in its entirety onto that. Not many source engine games seem to do that.
I've decided to take the blender approach and trying to use lasa01's io-import-vmf for now, using help from twitter.com/silent0264 for the main person I ask about these sorts of things, since I'm extremely new to this in any case and having a good mentor makes a lot of difference.