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I think with all the bribes involved before NCG took over, someone were shutting down the water meters to make sure somebody avoid having to pay for the water from/to Stalburg Water. Even if the local city council both "owns" say the tunnels and the water company, its still different accounts and moved "internally" within the council so somebody still has to pay.
But that was not the reason. It's still a mystery to me.
I understand what you say, and also was thinking about that at first, but even taking it into consideration I believe there is no charge for water flow volume since it's just water coming from the river of hammer valley (to be more specific, that's what I WANT to believe). But maybe I'm wrong. For some reason I think it's a bit more complicated than what seems to be.
I suppose we'll know it in part 2, but I just wanted to share this with you guys to theorize a bit about it. At this point everything is possible, and devs have a great opportunity with the story progression.
That they are debit meters is more confirmed by the large alarm lamp, that serve to detect tampering if the meter is turned off or communication with control room is turned off.
My personal tought is that if the water company just wanted to know the flow in the tunnel, they wouldn't install absolute meters (that count the amount of water flown), rather they would install relative meters (that would indicate m^3/second or m^3/minute or similiar) because such meters would both be easier to maintain, both technically and much easier protocol.
The water plant you arrive at right after the Steel plant is abandoned because when all the alarms started going off, the careless and drunk employees decided to just abandon ship.
The water treatment plant you arrive at in part 2 is abandoned because they went to check on the cities main input, back at the plant you had visited prior. This is mostly confirmed through emails.
The emptiness of the Metro is part of some sort of coordinated strike to keep people from voting I guess? I'm not sure if those references were to a previous event or the current situation, so I'm not 100% on this one.
Oh, the hackers den. Or, more precisely, the hackers dens. Most of them seem (I believe there are 2 discrete hackers, maybe 3, that you can encounter hideouts of, the obvious one being the den with the traps) aware that something is going on and are either investigating, hiding, or escaping before the ♥♥♥♥ hits the fan.
Pushing it at times, the game manages to explain the emptiness where it is most questionable.
Can we punch the guy?
We MUST! Or at least make him grab the naked wires from the both generators at full capacity:)