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You could lower speed and damage of the missiles, and maybe add some alarms before the rockets are fired? Audio feedback tends to do miracles in these situations, yepyep
It's weird because up until that point, everything was really quite fair. The purple homing shot guys first appear at a distance, which gives you time to notice that their shots are tracking you, and even if you don't get out of the way, it doesn't do all that much damage. The raingunners are the first thing you see in the level where they appear, and you can probably tell that when an enemy is looking at you and you hear a charging up sound, it's time to get out of the way. The kamikaze spiders walk at you slowly and make a loud ticking sound, and I'm sure everybody knows what ticking means. When you get to the Oculus, you see the green forcefields come down, and without warning you're suddenly hit with something that gives you next to no time to react and instakills you.
It would be like entering a new level and having a piece of the floor that looks just like all the others collapse underneath you, dropping you into an endless pit. Sure, you'll know not to step on it again in the future, but it's impossible to see it coming the first time because nothing about the game has warned you that random floor tiles will kill you. You're being punished for not knowing something you couldn't have possibly known, rather than for being bad at the game.
eeeerrrrr... when oculus disappears but still keeps firing, is that supposed to be part of the learning experience or can we just collectively shout BUG? ;)