So, having a nice large city spanning multiple tiles I find my self with Industry demand booming as well as residential but my commercial demand is zero!
The problem with this, is that, my industry is starting to abandon due to no consumers to rid the products to and with Zero commercial deman, I am unable to expand the consumer base per sey.
So, trying to find solutions to the formentioned problem, I start backtracking after multiple attempts at trying to resolve the issue through various efforts such as lowering taxes, increasing desireability etc etc to no avail.
I start re-shaping my city and having to go back to the land of time by basically deleting everything to see how it would affect the end game - to my surprise my commercial demand started to gain traction again.
Now, I'm not entirely sure as to why or how but for me (anyways) it seems to be the problem with "parks" and other "decoration" assets.
Anyone facing this issue, be free to experiment and try the said above.
The offset for this problem is tourism. It will send the scales the other way. The problem is it's probably too hard to balance that at first. I might agree with some other people that parks should be used more strategically. I don't know fi they are really wanting to have the same gameplay as SC4 wher eparks and plazas are just "boosters" and can be used haphazardly. I think their idea is right, but right now the math seems wrong and hard to address other than using parks VERY minimally and making sure tourism can counterbalance.
Or as Iceman said, turn to just editing what you can for now.
Thanks.
Also I made a post about how you can workaround here with more info.
https://steamhost.cn/steamcommunity_com/app/255710/discussions/0/610575007210928510/
Green spaces and leasure spaces are mandatory to happiness, but of course too many are a bad thing. But there are not only stay-at-home parents but youth to consider. Apparently right now the simulation is all about the worker. But even they need sunshine on the weekend.
Play is important. Even soldiers get R&R