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Your milage may vary, of course. :)
There isn't a good ending, or a bad ending, etc. It's not about that - you're missing the point a little. This game isn't really about getting to the end and seeing if you got a good ending. It's far more about the journey...
It's all about your beliefs and your thought process. Whether you trust your doubt or whether you push your doubt aside, or if you don't doubt at all. It's about whether you have faith in Elohim or if you decide that faith isn't enough.
The ending is mostly inconsequential, what's far more important is why you made the decisions you did, not the outcome of those decisions.
OP, it might help to think of Elohim as a person (I think the person of God is explored a little in this game, btw, though I'd like more media with it going deeper), as well as Milton. Elohim is a god in his own right, but you should see little glimpses of humanity coming through as the game progresses on him, until you finally hit that panic room in C1.
At that point, I think it's pretty clear why Elohim forbids you going to the tower, and why he's playing the part in the simulation that he does. It should also, I think, give you better idea to the point where going to the tower, through the doors, or persisting as a messenger, is a choice with far more nuance than "listen to God or the Devil."
Elohim and Milton are desperate people.
And I in turn would disagree with the notion that the ending is immensely important, of course.
Just FYI, OP, I had a similar experience with the game the first time I played it. I thought I was going to get a "good" ending by obeying and "going to heaven".
When I played again and got the "disobey" ending where I went up the tower, I felt like there was a subtle (or maybe not-so-subtle) atheistic message to the story, where the main idea seems to be, "the only way for humanity to evolve or improve was to reject God and forge their own destiny". In the game Elohim even says, "you were always meant to disobey me" or something like that.
The religious perspective, I think, would be to trust God because He has your eternal happiness in mind and that a utopia would NOT be boring, as the second poster asserted, since you could not have to worry about dying, or suffering, or pain and would be free to really evolve, unencumbered by those things, exploring and learning all you can about the universe.
Depending on your perspective, I guess, the "heaven" ending that the OP and I were so annoyed with, might really be a good ending, because this game is very focused on puzzle solving and exploring. While the puzzles would be the same as the first time you did them, and that would be boring, you would at least get to explore the game again since there are many Easter eggs to find, and some people are really into that. So people enjoy multiple playthroughs of a game, looking for stuff they might have missed the first time, achievements, etc.
yes
i got that
you already said that
but since you're so insistent on ur platitudes sounding deep and me knowing about this
If you're going to talk about the personal experience being most important, the ending is obviously very important to OP's experience. So why not talk about it with them, even if that's in the context of the journey?
Though I"m not sure how you could say the ending of a story isn't important? The beginning and middle are important, sure, but saying the ending is important isn't saying that they aren't. One of the first things you learn about a story is that it has a beginning, middle, and end, right?
Doesn't the ending show us the consequences of the character's actions? Tie things together thematically (and hell if this game isn't 'rich in that), and provide catharsis (or denial of catharsis if that's your bag)? It's absolutely critical as a part of a whole, whether you feel like it's less important than the middle bits or not, you can't just dissect it out.
Did you not care at all when Elohim and the rest of the child programs /died?/ When Soma took their first steps into the new world? When Milton's arc ended on whatever conclusion you and them came to together? Was that not important, narratively and thematically?
like yeah maybe we need to talk about the events before the ending in order for op and others to be able to contextualize the ending positively, or just maybe with even more depth and understanding than previously before, but /this is still a topic about the ending/
Who are you asking?
Interesting.
Yes, it tis a common mistake to associate the religious overtones of The Talos Principle purely with that of Western Religion, such as the biblical stories that relate to the Garden of Eden. However what's not seen as easily is that Eastern religion is prevalent as well. In Buddhism, there is a belief in reincarnation, which is what the ending you were guided to initially was about. The cycle starts over, and you are a new person, maybe even that of a new generation. The Shepherd has QR codes that speak of ways to "break the cycle" and reach the place that Buddhism calls Nirvana (a sort of Heaven, if you will). Maybe in your next "generation," you'll end up being a lot like Sheep: asking lots of questions about what you're doing (and why) and gleaning answers.
If you haven't already, do try to find the easter egg in C1 (behind The Conservatory) and listen to ELOHIM (which literally means "god" or "gods," lest you forget that ELOHIM was basically designed to be God). You'll see what he's been hiding from you and why. I also recommend reading the documents contained in a terminal behind the C elevator, as they are very insightful as to the nature of HIM. Milton, on the other hand... yes, he's sometimes purported to be a sort of philosophical devil character (by design of course), but really he just wants to get out....
And of course, even if you're agnostic/atheist, I'm sure you'll find meaning all of your own....