Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Patron of the Ancient Arts - Quest Loop - Help
EDIT - SOLVED - CHECK POST 4

I'm running Bloodlines Unofficial Patch 10.3.0.0 on win10, first playthrough ever

I got to the last door of the Patron of the Ancient Arts quest and it was locked, but apparently that's kind of a known bug and the advice I found was to noclip through it. Which I did. After talking to Beckett, it ended the quest and my quest log told me to tell LaCroix what happened. But when I get up to talk to him, all he has to say is "The car is waiting" and if I say I'm ready to go, the quest is set back to the first stage of PotAA.

This doesn't seem to be a known bug. Has anyone else had this happen? Anyone have helpful console commands to get past this?
Last edited by PERSONAL BEAVIS; 31 Mar, 2019 @ 11:41am
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Wesp5 30 Mar, 2019 @ 7:34am 
I didn't even know the issue with the last door, which door do you mean? Maybe something was supposed to trigger by opening that door, some variable been set, which you now have skipped.
Last edited by Wesp5; 30 Mar, 2019 @ 7:35am
PERSONAL BEAVIS 30 Mar, 2019 @ 1:18pm 
The final door of the museum, where the sarcophagus is; I found that out trying to find a solution to this
Wesp5 30 Mar, 2019 @ 4:41pm 
You mustn't noclip through this door, the key is in one of the two basement reseach rooms...
Last edited by Wesp5; 30 Mar, 2019 @ 4:47pm
PERSONAL BEAVIS 31 Mar, 2019 @ 11:40am 
Originally posted by wesp5:
You mustn't noclip through this door, the key is in one of the two basement reseach rooms...
I tested this out and you're wrong.

The quest loop is actually triggered by a bug in Beckett's speech tree. If you talk to Beckett about stuff (Caine, Antediluvians, Gehenna, Thinbloods, anything other than where the sarco went) until the option to say you didn't see anything else unusual, then say so, the conversation ends just like the first time you met him. This apparently sets some variable LaCroix counts on to know quest stages.

I tested this theory by loading the save before the mission and notargeting/noclipping my way through the museum and the final door and doing the conversation both ways. Grabbing the key is an easy experience point or two but when I got the key and did the long conversation LaCroix was standing at his desk when I got back, acting like I hadn't left. You can try it yourself, and I think I'll be submitting that as a bug with the patch maintainers
Wesp5 31 Mar, 2019 @ 12:16pm 
Originally posted by PERSONAL BEAVIS:
If you talk to Beckett about stuff (Caine, Antediluvians, Gehenna, Thinbloods, anything other than where the sarco went) until the option to say you didn't see anything else unusual, then say so, the conversation ends just like the first time you met him.

You were right, there is one line that loops back. Found and fixed!
Last edited by Wesp5; 31 Mar, 2019 @ 12:40pm
PERSONAL BEAVIS 31 Mar, 2019 @ 6:21pm 
oh nice
Still not fixed
Wesp5 11 Jun @ 11:38pm 
Can you give some details, like what exactly did he say in his last line?
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