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The quest loop is actually triggered by a bug in Beckett's speech tree. If you talk to Beckett about stuff (Caine, Antediluvians, Gehenna, Thinbloods, anything other than where the sarco went) until the option to say you didn't see anything else unusual, then say so, the conversation ends just like the first time you met him. This apparently sets some variable LaCroix counts on to know quest stages.
I tested this theory by loading the save before the mission and notargeting/noclipping my way through the museum and the final door and doing the conversation both ways. Grabbing the key is an easy experience point or two but when I got the key and did the long conversation LaCroix was standing at his desk when I got back, acting like I hadn't left. You can try it yourself, and I think I'll be submitting that as a bug with the patch maintainers
You were right, there is one line that loops back. Found and fixed!