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Not sure though, I don't play much with historiesy most of them don't seem worth it unless you want an alternative skill start...
But those gain something lose something histories are supposed to be harder, like Challenge runs, I don't think they're supposed to be in your favor or balanced.
Edit:
Yup, I was right.
https://www.gamesradar.com/cheats/14291/
Every time you get 3+ xp at once, you get one less xp, so not 4+, it's 3+.
i have no idea how you found it, but i will use this knowledge to make better decissions
1st one will be to not trade 20 exp points for 10
Also, for the Tremere almost all History is a downgrade on the long run... The "swap talent/skill distribution" ones are still work as an equivalent exchange, but for example the Eerie Presence's "Cost less XP to raise your Mental stats" would equal with the "Cost more XP to raise your Social stats" - yet they dropped in an extra "Cost more XP to raise your Stealth" too. Deceptive Strength is maybe the only non-swap based History, which can work, but it's still a Discipline-heavy, more close-combat oriented build, for an originally spellcaster-type character - as those features suffer from it the most, what could improve your non-magical ranged attacks. I know, that your Dexterity wouldn't lose a lot, as they couldn't raise any of their physical attributes above four anyway, and the doubled amount of Blood Buff negates that, but otherwise it's a self-imposed disadvantage on your character as, just like the Thaumaturgy, it can cost a lot of blood during a longer fight, where the enemy is a mainly ranged boss...
it was 3 years ago
now you are talking to adept min-maxer who knows this game in and out
just take Highway Drifter or deceptive strength
Frenzy is a buff
Humanity is useless
you use bloodbuff or funny spell in every combat